Common event before damage occurs

● ARCHIVED · READ-ONLY
Started by masterkof 5 posts View original ↗
  1. I requested for this before in rpg maker vx ace. I am requesting it again for rpg maker mv.
  2. I suggest you use Yanfly's battle core and its expansions - it allows to specify the timing of both common events and the damage done in the action sequences of skills.
  3. That's the problem I do not understand how yanfly action script works and whether damage first or action first.


    I am looking for a port of this script for rpg maker vx ace.


    http://www.rpgmakervxace.net/topic/17187-common-event-before-damage-script-mod-help/


    or could you guide me on using yanfly's script because I do not understand on the 5 actions stages and the timing of the actions.


    Just to make sure what I am looking for?


    ce (showing some pictures) -> damage done to enemy/ actor.
  4. masterkof said:
    or could you guide me on using yanfly's script because I do not understand on the 5 actions stages and the timing of the actions.

    Here is an example usage of how I used yanfly's battle engine core with Action Sequence pack 1:


    This is added to the skill/item's note box in rpg maker mv.

    Code:
    <whole action>
    	common event: 2
    	action animation
    	wait for animation
    	action effect
    </whole action>

    1. common event: 2 - calls common event id 2
    2. action animation - show skill/item animation
    3. wait for animation - wait skill/item animation to finish
    4. action effect - deals the damage.
  5. Thanks for the help bro