"Command Slots" From Final Fantasy XIII and the like.

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Started by ArethaCairn 8 posts View original ↗
  1. Simply put I was wondering if there was a plugin that allowed me to set up skills so that multiple skills can be used in one turn based on a character's "Command Slots" or "Energy" or whatever have you, where each action would take a certain amount of slots to perform and a character's turn either ends when they run out of Command Slots or prematurely by the player's decision.

    Whenever I tried looking this up myself I got various "Slot Machine" plugins, and I'm struggling to know how else to rephrase that. Thank you very much in advance! <3

    Edit 1: Also just wanted to add, it'd be really great if the skills all executed in one go, rather than individually. Aka, I have 3 Command Slots, and use the skill Slash, costing 1 slot, three times, I do 3 Slash's in one go, rather than inputting each slash as an individual skill. But that isnt required at all, more just a pipedream.
  2. [move]JS Plugin Requests[/move]
  3. Maybe an "action point" system? I found this old thread which may be relevant: https://forums.rpgmakerweb.com/index.php?threads/action-point-system.77728/

    If you're not using TP for anything else, maybe consider using it here as your "command slot" counter? Yanfly has an Enhanced TP plugin that gives you a lot more control over how TP behaves.

    An alternative (more difficult) method could be to use Yanfly's Buffs & States Core plugin, which gives you the ability to adjust counters on states. Nekoyoubi made a State Resources add-on that combines the abilities of Yanfly's Buffs & States and Skill Core plugins to make setting up resource-based states for skills a bit easier.
  4. caethyril said:
    Maybe an "action point" system? I found this old thread which may be relevant: https://forums.rpgmakerweb.com/index.php?threads/action-point-system.77728/

    I honestly feel like a bit of an idiot, cuz that thread, and in turn a thread in it, clearly states multiple actions can be done within a single turn, just by setting an actors "Action Times" to multiple levels of 100%. Aka 300% means they will perform 4 actions. Now to find out how to make certain actions cost more or less...
  5. ArethaCairn said:
    I honestly feel like a bit of an idiot, cuz that thread, and in turn a thread in it, clearly states multiple actions can be done within a single turn, just by setting an actors "Action Times" to multiple levels of 100%. Aka 300% means they will perform 4 actions. Now to find out how to make certain actions cost more or less...
    Actually, the Action Times thing is calculated at the start of the turn: each battler is assigned X actions based on any Action Times traits they have, then the actions get skills assigned to them. Could work if you had a plugin that somehow reworked the mechanics there, but I don't know of such a plugin. :kaoswt:
  6. I've actually got it all fixed, using a combination of multiple plugins. The fix is very complex, so I cant really feasibly post it here though.
  7. Hope you can post a video of how your combat is working in the future :)
  8. Would this be the right place to post a video link like that?