Okay so I figured out most of my problems which was just me being a derp but the 1 that confuses me is
<setup action>
display action
immortal: targets, true
</setup action>
<target action>
if user.attackMotion() !== 'missile'
move user: targets, front, 20
else
perform start
end
wait for movement
motion attack: user
wait: 10
attack animation: target
wait for animation
action effect
</target action>
I use this for normal attacks on charcters and it works fine but with sideview enemies it makes them attack twice and the funny part is i have this exact same code for a double attack and it works fine for both sides for that skill.
[Closed] Animated Sideview Enemies | Plugin Released
● ARCHIVED · READ-ONLY
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Strange, that's the sequence I posted isn't it? I'm not sure why it's doing that for you as I'm using the same sequence:
<setup action>display actionimmortal: targets, true</setup action><target action>if user.attackMotion() !== 'missile' move user: targets, front, 20else perform startendmotion standby: userwait for movementface user: targetmotion attack: userwait: 10attack animation: targetwait for animationaction effect</target action>Are you able to reproduce this error on an empty project with just the associated plugins, upload it (do not deploy it), and link it here? -
Hey I've tested this with a bunch of other plugins, I have yet to see, any issues or bugs, it's awesome.
One more quick note, I love how compatible everything you make seems to be like your battle core is compatible with another authors CTB plugin without any issues.
Great work, especially since you have like what 35ish plugins atm (36 I think if you count this one.) -
I have a question Yanfly, how can we change an enemy appearance in a fight. I mean, just changing the picture, not transforming the enemy in another one.
Edit : I found an answer by myself, for example changing the appearance of the first enemy in the troop
Code:$gameTroop._enemies[0]._svBattlerName = "SFE_HTMRobot2" -
Getting "Undefined is not a function."
The battle loads in, says what enemies are there, I press enter and then the error occurs.
"TypeError: undefined is not a function
at Game_Party.requestMotionRefresh (YEP_X_AnimatedSVEnemies.js:1166)
at Function.BattleManager.updateEventMain (rpg_managers.js:1921)
at Function.BattleManager.updateEvent (YEP_BattleEngineCore.js:1045)
at Function.BattleManager.update (YEP_BattleEngineCore.js:1003)
at Scene_Battle.updateBattleProcess (rpg_scenes.js:2050)
at Scene_Battle.update (rpg_scenes.js:2042)
at Function.SceneManager.updateScene (rpg_managers.js:1673)
at Function.SceneManager.updateMain (rpg_managers.js:1641)
at Function.SceneManager.update (rpg_managers.js:1576)" -
Hi Yanfly - I must be doing something daft, but I'm using your most updated YEP_CoreEngine, YEP_BattleEngineCore, YEP_X_ActSeqPack1 and YEP_X_ActSeqPack2 in that order before YEP_X_AnimatedSVEnemies.
I've deleted all my other plugins just to test with, I've got my sideview battler named correctly and in my SV_Actors folder. But no matter what I try to change, I only see the static sideview battler from the SV_Enemies folder appearing. It refuses to switch to the animated SV_Actor battler. The whole tag reads as follows; I picked it up from your Slime. What could I possibly be missing? :( Help! (and many thanks!) - Note that TheWitch.png is the filename in SV_Actors
<Sideview Battler: TheWitch>
<Sideview Idle Motion: walk>
<Sideview Idle Motion: wait>
<Sideview Idle Motion: victory> -
Hi guys. this is my first post and I'm also new to the RPGMV thing. you guys put together some awesome stuff and as I'm new to this hole thing Im reading like a jackhammer. But I have come across my first BIG problem I just cant get around.
I have installed the actseqpack1 and 2, along with Yanflys Battlecore and have them listed as follows in my plugins..
BattleEngineCore v1.45
X_ActSeqPack1 v1.12
ActSeqPack2 v1.12
My problem is that the ActSeqPack's dont show ANY parameters in the Parameters box.none at all in fact!
I've updated everything, installed and uninstalled everything, they are also the only plugings I have running so far and Im gutted I can use these things!
Please could someone help? -
That's because plugin parameters are general plug-in settings. This plugin, however, uses notetags to create commands inside skills, allowing customization from skill to skill instead of general stuff for every skill.
Remember, the fact that the plugin has no parameters means he has a bit different use. -
I have a bit of a more artsy question here. I'm using this plugin and Aekashic's "Mimic MiMic" monster sideview battler and realized I can't change the hue of the Mimic MiMic, just the placeholder. The standard is purple, but I'm trying to make it green to match the forest and it's treasure chests. Having a green chest on the field turn purple in the battle feels inconsistent to me. It will be other colors too for different dungeons.
Is there a way to change the hue without having to mess with the sheet itself? If not, how do I change the sheet's color on Windows 10's Paint 3D? I'm too broke to afford any picture editing software, so I'm hoping there's a script I'm not seeing or something.
Thank you in advance! -
There's a hue slider, but it is really performance taxing. I'd recommend using Paint 3D or Gimp (Gimps freeware) to edit the hue instead.
If still stuck on that post this under another thread, as it will no longer be relevant to this topic, which is about getting the plug-in working.