Howdy! Medium-term lurker, first-time poster. :)
Is there a way to make text strings within a dialogue box clickable (a la Twine)?
Example: dialogue box reads "The MOON is full and BRIGHT." If the player clicked MOON, it would (run X script, head down Y dialogue branch); if they clicked BRIGHT, it would (run Z script, head down ZA dialogue branch).
Thanks for any help!
Clickable text
● ARCHIVED · READ-ONLY
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Ace has no mouse support by default, so by default there is nothing clickable.
There are several mouse scripts out there, and if you want that function it needs to be combined or included in one of those custom mouse scripts - as far as I know none has such a function yet, but you can request something like that.
However, be warned that setting up such a system requires a lot of text codes as you would have to add such links to most of your event's text outputs... -
Thanks much!
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Closing. If you need this, just make a new thread in RGSS3 Script Support, being very detailed about your requirements, as it WILL require a scripter to write it for you.