"To have brothers and sisters...
Being an only child; it's always been
a dream of mine to have a team like
in the games I play."
"You want to escape this life.
I can see it.
That's why I'm here."
Storyline:
I can see it.
That's why I'm here."
Storyline:
For every dreamer, there will be one group of dreamers who have their dreams realized, no matter how unrealistic they may be. The story starts off with one such dreamer by the name of Chikae, a gamer not unlike ourselves who also harbors a great longing...he desires to have the same camaraderie that the hero and his party have.
He's been supplementing this by joining in on the local gangs, something his own mother has no problem with, however, Chikae wants more, just as we always do. To save a damsel in distress and stop an ultimate evil from destroying the world, among other things. That's why he plays his favorite RPGs; an escape. Escaping from a world that he feels he doesn't belong, and from a person he doesn't believe he is.
One day when begrudgingly putting down his controller to head back out into the gang life, a voice comes from his T.V. offering him the escape he so much desires. The world full of people to save and evil to slay...what he did not count on was how played-out his dream really was. Will he keep his sanity as many played out video game story elements encroach his every step?
The Game World:
Welcome to the world of Esoterra, housing the four crystals, powered by the four maidens, which keeps asleep an ancient evil, which may or may not be manipulating a power-hungry villain into releasing it even sooner from its slumber.
Does any of this sound familiar? It should if you've played a number of wonderful J-RPGs, just as Chikae himself has. Now, imagine having to live it knowing what may or may not happen based on an everflowing experience from the genre. From the plains, to the deserts, to the ice cold frozen tundras, Chikae's journey will be wrought with danger.
And, believe it or not, a great number of surprises on the way. Also laughs...can't forget the laughs.
Screenshots:
I don't have too much to showcase, being in its early stages, but here are a few screenies!
Spoiler

Features:
- Storyline that offers a humorous and/or new spin to common clichés.
- Eight playable characters with their own backstories and side stories.
- World Map that offers lots of hidden and not-so-hidden opportunities to explore Esoterra.
- Elements each with a unique status effect that works on enemies weak to that particular element.
- Status effects from elements both have a positive and negative side. EX: Fire causes burn which deals a % of damage over time but doubles melee physical attacks.
- Levels hold new meaning with the Card Boost System! Levels (Named as ranks) when increased gives the player increased stat boosts after every normal battle. So at rank 3 against a rank 5 enemy troop, selecting an attack card from the boost system will increase attack by 8.
- Introducing the Card Boost System, which lets the player pick a random stat boost or new skill after winning a normal battle. Each boost is done separately for each character that participated in battle.
- A simple item crafting system in order to create new items, weapons, armors, accessories, key items, and skills.
- A bestiary that will let you check an enemy stats and weaknesses.
Beta Testing:
I will be releasing each chapter in an episodic format in order to get the best testing possible for future and current parts of the game. This way more than one critical eye will be helping the general public download a bug-free and balanced game. If you're interested in testing the game; let me know! Must have at least 10 posts as more insurance that you're sticking around in our community.
Some examples of things I am looking for from testers:
Spoiler
- What game mechanics stand out as a fun and what game mechanics hinder an enjoyable gameplay experience.
- Mapping errors
- Making sure the dialogue/story makes perfect sense, and any grammar problems you may come across.
- Any event/script bug found in game. (Game crashing or otherwise)
- What you think could make the experience even more memorable.
- Mapping errors
- Making sure the dialogue/story makes perfect sense, and any grammar problems you may come across.
- Any event/script bug found in game. (Game crashing or otherwise)
- What you think could make the experience even more memorable.
1. Avvy
2. Rekx
3. vociferocity
4. SolarGale
5.
6.
7.
Credits (As of this post):
Tile Graphics:
-Celianna
-Lunarea
-Enterbrain
Character Graphics:
-Enterbrain
-Myself (Edits/add-ons)
Logo:
-SolarGale
Card and Template:
-Sparkle_And_Sunshine
Graphical Text:
-Myself