Classes

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Started by stidham77 4 posts View original ↗
  1. So i'm making a game with choices in the start of the game such as gender, name, and class, but when I do my play test and select my class such as Mage the player doesn't have any spells. Any help would be appreciative. 
  2. Look at the Classes tab by pressing F9.    Next, select the Mage class.  See what Level the Mage must reach to learn a new spell.

    If there are no spells which are at Level 1, the Mage will not start with any spells, unless the game has started the Mage at a higher beginning level.

    Normally, for a Mage character, I'd start with a low-level magic spell at level 1, so they have some magic spell to use.

    Then, make sure under "Add Skill Type" on the Features tab, that there is a line reading: "Add Skill Type: [Magic]"

    If you want the Mage to learn spells differently, such as "Mage can learn a spell by reading a spellbook," don't add any spells, but make sure the Add Skill Type line is present.  Then, you can add spells in an Event by using the "Change Skills..." selection under the Actor tab.

    Does this help?
  3. I have 3 spells at level 1, but they are not showing up so i think i'm going to go FF1 style and just have the player buy their spells.
  4. To use a skill, the actor needs both to have the skills learned AND the skill type learned.


    If the skill type is "NONE", they can't ever be used by an actor (attack and guard are special skills where this restriction is circumvented).


    If your actor cannot use the skills he has set to be learned at level 1, you forgot to add the feature with the skill group/type those skills use.