I am needing a script or if it's done by variables and switches that will be fine. I want the classes to have levels and the skills. I want it to where the class reaches a certain level, it will advance the player into a stronger form of class but they have two different options for the classes. Same with the skills but when the skills reach a certain level, it will change into a different but stronger skill, or better.
Class Leveling
● ARCHIVED · READ-ONLY
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please check the master script list for Yanfly's Class System script, that should be able to do what you want.
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can you give me the link?
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This is the link to the link of the master script list :
http://forums.rpgmakerweb.com/index.php?/topic/73-vxace-master-script-list/
You can find that under RGSS3 Scripts(RMVX Ace) in the forums.
And this is the link to his blog :
https://yanflychannel.wordpress.com/rmvxa/core-scripts/class-system/ -
he had the class part. but not the skill part. what I want is for the skills to have levels, and once they reach to a certain level, they will change into a different skill.
Thanks for the link also. -
There are a few scripts for that sort of thing, but I am not too sure about their compatibility with the class system. You can search the master script list for it. I wouldn't want to point you in the wrong direction.
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I don't really see the point of this, the actor's level is essentially the class level. Well, unless you can switch classes, then I can imagine it'd be useful.
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Ever heard of multiclassing? there are a lot of possible variants, the OP didn't give enough info to judge his plans, so don't make a judgment if you haven't anything to add to the topic.I don't really see the point of this, the actor's level is essentially the class level. Well, unless you can switch classes, then I can imagine it'd be useful.
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I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
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The skill part could be done by variables and common event.
Create a common event like this:
- change variables x: +1
if x = the number of times used to lv up skill then
- show text: skill a has changed into b!
- Erase skill a
- Add skill b
Add this common event to common event box of skill a, and it should work.