Class Items

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Started by Musashi 8 posts View original ↗
  1. Class Items v1.0

    Musashii

    I7B3cLD.png

    Introduction:
    Specify items to be used or affect only certain classes
     
    How to Use:
    Read plugin's Help.

    Notetags:

    <classItem: id>
    Code:
    <onlyAffect: id>
    Plugin:
    http://pastebin.com/4Z78mWU7
     
    Terms of Use:
    Free for commercial and non-commercial use.
     
    Credit and Thanks:
    - Musashii
    - Not necessary but appreciated. Please let me know if this plugin was useful for you =)
  2. Can this be used in combination with skills to make something like a drink/mix command like in Final Fantasy?
  3. waw...

    yey...

    Class Item...

    item just for certan class :3

    wanna try this one, later

    thank you for making this one :)
  4. Joronjo said:
    Can this be used in combination with skills to make something like a drink/mix command like in Final Fantasy?
    I don't think so, you'll have to use a plugin that allows skills to call/combine items for this =/

    @Radis3D, thanks for your comment =)
  5. Oh well. Still, good plugin man!
  6. @Musashi There can be 2 addition to the plugin, if you make these it will be the best plugin.

    First possibility, any class can use the item but only certain class get benefit from it.
    eg: Mage Scroll can be used by all Classes but grants no effects, its effects to Mages only.

    Second possibility, a item can when used by a certain class then it gives good effects, otherwise side-effects.
    eg: Alcohol when used by any class other than Drunken Master, causes confusion. But when used by Drunken Master gives attack boost.
  7. Also wondering if it would be easy enough to make the plugin work with multiple classes, as in "item only works on classes 2, 5, and 7", currently it seems to be locked to one class only.

    We have a situation in our game where we have organic and synthetic life, on the synthetic side, we have robots and androids, and we want to make a healing item that only works on robots or androids, but doesn't work on any organics.
  8. Overdrive_Protocol said:
    Also wondering if it would be easy enough to make the plugin work with multiple classes, as in "item only works on classes 2, 5, and 7", currently it seems to be locked to one class only.

    We have a situation in our game where we have organic and synthetic life, on the synthetic side, we have robots and androids, and we want to make a healing item that only works on robots or androids, but doesn't work on any organics.
    This may be necroposting but I kinda am looking or something like this too.

    Not limiting to just 1 class but multiple classes.