Class change and magic levels

● ARCHIVED · READ-ONLY
Started by shadowraid5 20 posts View original ↗
  1. I'd like to know of a script that i can put in magic levels and a class change system so i can change classes using specific requirements. For example: if a character wanted to be a spell sword class they'd need the appropriate levels for both character and magic.
  2. Well, you can set up an event to check for level requirement and anything else since you can tie stats to variables.  If the requirements are met, the event can class change them, give them certain spells that aren't automatically learned, etc.  Unless that's not what you're going for.  If that's the case, mind giving us a bit more detail?
  3. well first off i was thinking of having classes that can be changed at a shop that can be unlocked by the character if they meet certain requirements. Say like i want a berserker class. He'd need a certain level for base and then (if i can get a script to put this in) a certain level in say axes. Or even a spellsword like above. He'd have to have a certain base level and a certain magic level. (granted again i can get a script to put in more levels than just the base.)
  4. Does anyone have or know of a script that can pull this off?
  5. that's somewhat what i want. but i'm trying to make it more of going to a shop to switch classes. Plus this doesn't help with the magic levels script i'm looking for.
  6. Does anyone have anything that's exactly what i'm looking for?
  7. hello?

    Is there anyone that knows of something closer to what i'm looking for? Plus i want to know if there's a script for adding a seperate level system for magic
  8. You will need to explain what you "magic" levels do, because without function a level is nothing but a number.


    And because you did not describe what the function for your magic levels are, no one can point you to a script that might do that.
  9. basically the magic level is used for acquiring new spells in that element, unlocking new classes (which is another script i need too so they work hand in hand), and lastly it's for controlling how many you have (i.e.: if you have fire you can't take water magic. so if you have the level one in fire magic then water magic is locked.)
  10. shadowraid5 said:
    so if you have the level one in fire magic then water magic is locked.)
    That is the first time you ever mentioned that you want several different magic level numbers, and it partially contradicts your first requirement where you tell that you need "a" magic level for class requirements - which magic level would you need instead?
    I suggest you go back to the drawing board and write a complete description of what you want - including which kinds of magic levels you want (is fire and water all or will there suddenly be a mentioning of lightning or whatever else).


    You need to be as complete in your descriptions and your lists as possible, or no one can make you a script to your liking.


    If the resulting text does not contain all lists or is shorter than about 400 words (my guess, might need to be longer), then most probably the description is not complete enough.
  11. Ok first off what does the number of words have to do with the list of things i need for scripting. 

    Anyways, i'm trying to put together a system of being able to unlock certain classes in a shop through certain requirements. Thus i would need a general magic level, magic levels for each of the 6 magic types(fire, water, earth,air,astral, and arcane(and the two sub types for each magic type)). With those magic types as well, my magic system works where you can only have two types active. BUT the two types can't be opposites of each other (i.e: if you have fire you can have any one of the others active on you except water). Plus the levels will also unlock new spells for purchase at a magic shop as well.

    The requirements for unlocks is a combination of general character level, stats, event/story completion, and the magic levels(both general and specific) and once you've unlocked it and bought the class rune you can switch your class at the shop at any time, so i also need a way of keeping track what classes the individual character has unlocked and has equipped at the time.

    (now two things here. 1) if there's anything else left out or needing explained i can to the best of my ability and 2) does all this stuff have to be pre-coded into the game through the script or can there be a way for the script to add a "fill-able" type thing so i can do minor changes instead of having to go back through the coded to change names and such?)
  12. I'm also looking to maybe add extra battle options two and i'd like to know how to do that.
  13. EDIT: strange, why is it posted here.
  14. Those are the things i'm looking to do.  If it needs a script i'll like to have a script for it and if it doesn't i'd like ot know how to pull it off.
  15. I know it takes time but my question is still unanswered and this thread has gone quiet.
  16. Im hoping i gave enough detail in want i'm trying to do
  17. Andar is basically saying "You are not giving us a precise enough description of what exactly you want the script to do."  He probably picked 400 words as an arbitrary "If you give us too short of a description, it won't be accurate enough for us to help you." threshold. 

    If you were to hire a script designer, s/he would need a detailed description saying what features the script had to have, how they needed to behave, exactly what you are trying to accomplish and so on.

    It seems like you listed part of what you want the script to accomplish in one post, then part of what you want in a different post.  It would make me wonder "What other requirements are inside this person's head but not yet posted?"  Write up a detailed post where you clearly list what you want the script to do, exactly what game mechanics you need it to support, how the mechanics behave.

    It should be so complete that someone should be able to look at it, make a script (or series of scripts), and they should exactly meet your needs, without need for any further question/answer sessions.

    Until you do, it's not very likely people will want to make best guesses which you then say "Well, that's good but I need it to do XYZ as well."

    It would be like saying "I want to hire you as an architect."  "OK, what do you need?"  "A house."  "OK (shows plans)" "No, I need 2 bathrooms."  "OK (shows updated plans)"  "The bathrooms need to have room for a Jacuzzi tub."    Eventually, the plans would be what you need, but it's far more efficient if the same exchange went like this:

    You'd say "I need a house with 2 bathrooms, each with room for a Jacuzzi tub, a furnished basement which is 14x7, four bedrooms, two with a view of the ocean to the south, and a living room with a marble fireplace."    With that one, detailed set of requirements, the architect has a much higher chance of making what you need.
  18. how much detail is needed? I want the code open and vague enough so i can go and customize it as needed. Or do you need all the classes and magic elements and EVERYTHING and every little detail.
  19. Reason i fear giving every little detail because i don't wants this as a hard code of what's in the system. like i said i want to be able to change things later if need be. Also are you asking for all the detail because this code can't change the options or add things in the database?