Chronicles: Fate of a Princess

● ARCHIVED · READ-ONLY
Started by Disako 17 posts View original ↗
  1. Download link: https://drive.google.com/open?id=0B5rlHZO7OMPTaHZQT01OUXFCZ2s


    RPGMaker Net link: https://rpgmaker.net/games/8834/


    Note that the Mac version is not tested as I don't have a Mac


    Playtime: Around 5-7 hours


    Born the second child of King Bartel, the Princess has lived a life of luxury and safety. However something inside her soul makes her yearn for more. Bored with the royal life, she daydreams of adventure and excitement.





    However, perhaps she should be careful what she wishes for... a rebellion is brewing in the South, hoping to overthrow the King. Her father has sent his greatest general, Lord Pentas, to deal with them. But what are Lord Pentas' ambitions? Can he really be trusted?





    It seems that the Princess may need to take matters into her own hands. Choose from one of 8 different classes, with individual skills, and passive abilities.








    Another random screenshot I can't think of a good description for:





    Chronicles: Fate of a Princess is a traditional style RPG, with a wide cast of side characters (one for each class) that can be added to your party. Each class is designed to play slightly differently, with special abilities that do something more than just 'extra damage'. The available classes are:


    - Rogue: Rogues have a variety of attacks which do different damage based on the enemy they are facing. They can also stun enemies, who then take additional damage from the rogue's 'Backstab' attack. Rogues can equip a second weapon in their offhand, allowing them to attack twice per turn.


    - Warrior: Warriors are heavily armoured warriors, who can draw the enemy's attention away from their weaker allies. They have a counter attack, and the ability to use all those accumulated TP from damage in a massive 'Revenge' attack.


    - Mage: Mages have a vast variety of spells of different elements, each of which has an additional effect on top of just raw damage. They also slowly restore MP over time.


    - Priest: Priests are the primary healer class. They can always take a turn off to refresh their MP by praying, assuming they have time to do so. They also have a chance to reflect enemy magic right back at them.


    - Ranger: Rangers are the ranged damage dealers. They have the ability to take a turn off to charge a more powerful attack. Bows are more effective against flying enemies.


    - Warlock: Warlocks have a lot of spells that weaken the enemy, as well as abilities that deal more damage when the warlock's health is low, or deal damage to enemies and allies alike. They can trade in HP to restore their MP.


    - Paladin: Similar to the warrior, paladins are designed to take the brunt of the enemy attacks. However they are more specialised to dealing with magical enemies. They can protect their allies from magical attacks, and have some healing and reviving abilities as well. They restore some health every turn.


    - Bards: Bards are the buffing class, and can provide some secondary healing utility. They sometimes get an additional action on a turn.
  2. Played first half our of this game and... Thanks alot dude... my self esteem level has just dropped to -100 XDXDXDXD


    No all jokes aside this game was very educational to me... my project which is published on these forums pales in comparison to your masterpiece.


    I love how much detail has been put into it.


    However the only negative thing i could think off is the map.. i feel as though the map should be more interactive E.g. if i went to a wadrobe or bed and action clicked it, it should show some dialogue maybe idk, but great game!!!


    Oh and out of interest how long did it take you to finish it? So i know how long it takes to fully complete and polish a game.


    Edit: and also some parts of the game felt a little dragged on like the sewer part... but overall great game.
  3. I've been working on this off and on since MV came out, so about 6 months (although that wasn't constant work, since I got distracted by other stuff sometimes). Steam says that I've spent 291 hours in RPG maker, although again some of that time was probably it idling in the background.


    I do agree with the sewers, I did that very early on since it's the first dungeon in the game. Probably should have looked at it again later on, but I was worried that making it shorter would leave people under-leveled for the next part of the game.


    Edit: One thing I wanted to ask was whether selecting your class was clear enough as to what was going on?
  4. I have to say that I think this game is really great.


    I spent about 3 hours on it today. It was clear enough that you were selecting a class in my opinion.


    Thanks again for the game and I'll leave more feedback once I finish it.
  5. I want to download the game and try it out, however Google Drive does not seem to let me do so. Could it be possible for you to upload the game somewhere else?
  6. Which are you trying to download? For the mac version, you need to click on the zip file, then click on the little down arrow at the top middle of the screen.


    Do you know any other good places to host games?
  7. I've released an update with a few changes (mainly a reduced random encounter rate). There is also now an Android version available.
  8. just finished your game and might i say very impressive. i just have two questions mostly retaining to items found in the game.

    Spoiler
    1. Where do i find the mining pick?  (the only one i can think of is the one on the ground in the tunnel although i cant pick that one up).


    2. where do i find the white stone? (i'm guessing that it's in one of the chests i need the mining pick to get to but i may have just missed it).
  9. Sidequest spoilers below:

    Spoiler
    The mining pick is the end of a side-quest chain. It starts with a treasure chest in the inn of Darmton (the destroyed town). That should contain a locket key item. You can give that to a woman in the inn in Benel, and she gives you a lute. Give the lute to the guy in the suit wandering around Arbas (your uncle's town) and he will give you the Virtuoso's autograph. Finally, give this to a man in one of the armour shops in Barran (the capital). He'll give you the mining pick (in retrospect, I probably should have removed the one in the sewers, but I didn't do the side quest until later and I forgot about it).


    As you've guessed, the final stone is hidden in one of the chests behind the rocks in the final area.
  10. Giving this a download. If my laptop works well enough I may record a Let's Play of this! Looks promising from the screenshots :D
  11. Not sure if you're still checking this topic, but I'll give some feedback in case you are.


    I have not finished the game, but have just beaten the 2nd boss, The Torturer... I think it was called...? Well, that's what I'm calling it! Just giving some in the moment feedback.


    The combat has a lot going for it. Each ability having a unique trait to, and a lot of stat manipulation, plus very different classes. Plenty of potential of strategy to be had. I feel like this is hurt by two main points: 1, you fully heal after every battle, and, 2, things have far, far, FAR too much HP, including yourself. I feel like the 2nd problem came about from the 1st.


    By fulling healing yourself after every battle, this game loses pretty much all resource management outside of boss battles. Seems like you racked up enemy HP to account for this, to make each and every battle feel like an epic confrontation, like how in Resident Evil 4, EVERY encounter was lethal. But by fully healing after every battle, the combat often feels pointless. You blow out your strongest attacks every turn, since there's no need to save anything.


    In a lot of older RPGs, you could almost think of the entire dungeon as one big boss battle. Fight the early enemies well, keep your resources managed, or the later dungeon floors will kill you. All that's lost here, and I can't see any gain from it.


    The only time the combat makes sense, to me, is during the bosses. But they are just really imbalanced, mainly in regards to HP. The torturer had, like, a billion HP. Kept beating him for turn after turn, and he just kept living. He wasn't hard (until he started using this move that half killed my entire team every turn, I just prayed he never used it two turns in a row, and he never did thankfully), he just took forever. Same with the first boss. Just a lot of HP, and I don't see an upside to all this wall of HP you have to fight through.


    I think it would have been better to cut hp down universally, and make each and every move pack more of a punch to it. Really make it so you NEED those stat modifications, 'cause of you DON'T lower their attack, they'll kill you in one hit. BUT, if you're on your A game, you can beat them in a few turns. Plus, by having shorter fights, its less frustrating if you lose. Oh, 3 minutes lost, no big deal, I'll be smarter this time!


    Ehh.... I'm not trying to be overly harsh here! There are plenty of things that I like, I just tend to focus more on the negative side of things at first!


    I hope you're still checking here, as I feel like this game has a bit going for it, I just think it has a few missteps in its combat that could be fixed fairly easily. I'd love to hear your side on this, maybe there's something I haven't thought of, or am just not seeing!
  12. good work !
  13. Tried for 15 minutes. 


    - Good story. I like that the story is fast pace, not too much of drama, emotional


    - Gameplay is good too.


    - You did a decent job on mapping, not terrible but can be improved with parallax mapping and adding atmosphere, lightning. Right now it is really static, does not give me the lively feeling.   


    Overall, well done.
  14. I actually downloaded the game and beat the main storyline a few weeks ago, but I only created an account recently.  This would actually be my first post on these forums.


    My thoughts:  


    Enemies had a lot of HP, especially bosses.  The ease of regenerating MP and TP made these endurance slogs more manageable though.


    I liked the implementation of the party system.  Each character had a well-defined role and deciding who to switch in on a given turn required strategy.  Obviously, the choice of the princess's class would make each play through feel different.  It was my impression that Mage (the class I picked) was one of the weaker classes, more useful for inflicting status ailments / miscellaneous effects than actually being an elemental damage dealer, and 10 MP/turn felt underwhelming next to other classes' MP restoring abilities.  On the other side, it meant I had access to the class far earlier than I otherwise would have.


    Occasionally, there seemed to be pacing issues.  I recall feeling frustrated that I had just updated equipment and I had already gotten to a new town offering significantly better gear.  The ending also felt somewhat abrupt, and if there hadn't been some foreshadowing of that sort of foe in an earlier battle, the final boss would have felt like a "giant space flea from nowhere".  Well, not literally a giant space flea, but my point stands.


    I got to the final boss the first time at about 6hrs 30 minutes, with a level 6-8 party.  I got beaten pretty badly, but it was a pushover at level 10 (7hrs 30 minutes).  What a difference some of those ultimate abilities make.  I still can't manage to beat the bonus boss though.


    I also thought a number of accessories seemed to cost to little.  


    Overall, it was a solid game though, and I enjoyed playing it.
  15. This is an old game that I consider a hidden gem that more people should really try out, even if it has its flaws. It's basically a standard RPG Maker RPG done in a competent way, using RTP and some plugins that a beginner should be able to get the hang of quickly in order to deliver a decent RPG experience with interesting story, fun characters and varied boss encounters (even a secret boss and a stronger version of the final boss).

    That said, it's not without flaws. Gameplay-wise, there are two things. One is the fact that the boss encounters all occasionally apply some debuff that prevents healing and MP restoration. This makes healing and magic-based classes a lot less useful and encourages you to use a party of TP based classes. The other thing goes hand in hand with this, the fact that the different character classes are poorly balanced. If you choose for the protagonist to become a Rogue, Hunter or a Warrior, she's gonna do great! If you choose for her to become a Mage, she's gonna spend most of the boss fights KO'd while the other party members do the heavy lifting. Still, this doesn't detract from the experience too much.

    When it comes to the story, it's great, even if it could've been even better. The princess really is a sympathetic character and her interactions with the Rogue are always fun to read and the rest of the cast are also well fleshed out (except for one of the companions you get near the end of the game). I also really liked the ability to name all of the party members. I think they should've had some default names though, for people that just want to move on. The final 25% of the game feels kinda rushed story-wise and by the time you get the final companion, the game is basically over. Feels like the dev really wanted to get this project over with at that point and I can certainly understand that.

    Overall, this is certainly a game that's worth playing. It's not a super-polished masterpiece, but it has a certain charm that you can only find among beginner RPG Maker projects. This game takes a few hours to complete and is well worth the time!
  16. Beregon said:
    This is an old game that I consider a hidden gem that more people should really try out, even if it has its flaws. It's basically a standard RPG Maker RPG done in a competent way, using RTP and some plugins that a beginner should be able to get the hang of quickly in order to deliver a decent RPG experience with interesting story, fun characters and varied boss encounters (even a secret boss and a stronger version of the final boss).

    That said, it's not without flaws. Gameplay-wise, there are two things. One is the fact that the boss encounters all occasionally apply some debuff that prevents healing and MP restoration. This makes healing and magic-based classes a lot less useful and encourages you to use a party of TP based classes. The other thing goes hand in hand with this, the fact that the different character classes are poorly balanced. If you choose for the protagonist to become a Rogue, Hunter or a Warrior, she's gonna do great! If you choose for her to become a Mage, she's gonna spend most of the boss fights KO'd while the other party members do the heavy lifting. Still, this doesn't detract from the experience too much.

    When it comes to the story, it's great, even if it could've been even better. The princess really is a sympathetic character and her interactions with the Rogue are always fun to read and the rest of the cast are also well fleshed out (except for one of the companions you get near the end of the game). I also really liked the ability to name all of the party members. I think they should've had some default names though, for people that just want to move on. The final 25% of the game feels kinda rushed story-wise and by the time you get the final companion, the game is basically over. Feels like the dev really wanted to get this project over with at that point and I can certainly understand that.

    Overall, this is certainly a game that's worth playing. It's not a super-polished masterpiece, but it has a certain charm that you can only find among beginner RPG Maker projects. This game takes a few hours to complete and is well worth the time!
    How did you download the game? I get an error message for every download link on RPG Maker Web