Christmas Pack - 12 plugins for your project!

● ARCHIVED · READ-ONLY
Started by Fogomax 20 posts View original ↗
  1. Christmas Pack
    12 plugins for your project!
     ​
    Hey! This is a pack with everything I programmed in about a week for the Christmas event at Condado Braveheart. How it ended up as much, I put it all together and I'm distributing they to everyone. Most plugins are simple, but very useful. Also has a bonus plugin: an ABS prototype. It works humbly and is a good base to work on. Without ado, here is the list of plugins (folder on Github with all of them on the bottom of topic).

    • Double Tap Run - Activates the dash by pressing the walk button twice quickly
    NjbBqVh.gif
     ​
    • Double Skill Chance - When using a specific skill, there's a chance to use it again
    • Items HUD - Creates a HUD items in a corner of the screen, showing its icon and the amount of items that the team has.
    RHkQ7qL.png
     ​
    • Ignore Mouse & Touch - Remove the mouse and touch functionality in the game, this feature can be turned on / off
    • Ignore Keyboard - Same as Ignore Mouse & Touch, but it affects the keyboard.
    • Simple Event Popup Name - Adds a popup with a name events, you can leave the floating name and change the popup height from the event (higher or lower)
    pQ8N2dO.gif
     ​
    • Detect Picture Click - Detects the click and pressing in a specific picture
    • Map Item Drop - Allows items to be thrown to the ground, these items can be collected by the player.
    2OOmaRs.gif
     ​
    Y05jeKQ.gif
     ​
    uTM818H.gif
     ​
    • Simple HUD - Displays information about the first team player: name, HP, MP and level
    PSYYkAg.png
     ​
    • (Bônus) Linnet Simple ABS - This is the initial version of my ABS, is a simple step, but works very well and already has a range of features available. Sorry, the help is Portuguese only. Maybe I'll translate it, but not soon.
    Github: https://github.com/rafaelalmeidatk/JGSS/tree/master/Christmas-Pack
     
    If you find a bug or a translation error, please, report it to me here or by PM.
     

  2. Amazing !!

    ty <3
  3. Hey. Is it possible to change the parameters of your Jump plug-in with

    plug-in commands? Say, if in my game, the party goes to the moon that has much lighter gravity, increase

    the jumping distance.
  4. Great plugin to popup the treasure chests .. I just do not understand how it works ... what should I set inside the box to see the popup ???
  5. Obrigado, I'll use these! Especially the one about the double tap and skill chance. ;)
  6. There is something wrong with your item HUD script i think. There's html in the parameters information and it doesn't seem to work.
  7. Would it be possible to remove the window frame and background from simple hud?
  8. Shiroi Akuma said:
    Would it be possible to remove the window frame and background from simple hud?
    Did it work for you then? No html code in weird places?
  9. I love you Picture Click Script. Thank you verry much.

    Now I can make Flash Style minigame.
  10. gRaViJa said:
    There is something wrong with your item HUD script i think. There's html in the parameters information and it doesn't seem to work.
    Which error are you getting? I checked the plugin and its ok.

    Lionheart_84 said:
    Great plugin to popup the treasure chests .. I just do not understand how it works ... what should I set inside the box to see the popup ???
    If you are talking about the item drop, you need create a Plugin Command with the commands that are in the help of the plugin. In the gif, these are the exactly commands:

    MapItemDrop Drop 2 Here Floating ThrowUp2 is the item ID to be dropped. It is dropped in the same position of the event (Here), is thrown up (ThrowUp) and will be floating on the ground (Floating).

    If you are talking about the Alert Popup, just insert this tag on a commentary:

    <AlertBallon=1>Where 1 is the balloon ID to be displayed. Read the help for more informations.

    Shiroi Akuma said:
    Would it be possible to remove the window frame and background from simple hud?
    Yes, just change the Opacity parameter to 0.
  11. Are...Are you the RPG Maker equivalent of Santa Claus? :o
  12. Great plugins thanks :)  

    Concerning Double Tap Run, it doesn't work with touch functionality... Or maybe I missed something? 

    Also there's an error for unexpected token "<" :

    Uncaught SyntaxError: Unexpected token <

        at Object.InjectedScript._evaluateOn (<anonymous>:875:140)

        at Object.InjectedScript._evaluateAndWrap (<anonymous>:808:34)

        at Object.InjectedScript.evaluate (<anonymous>:664:21)
  13. Fogomax said:
    Which error are you getting? I checked the plugin and its ok.

    If you are talking about the item drop, you need create a Plugin Command with the commands that are in the help of the plugin. In the gif, these are the exactly commands:

    MapItemDrop Drop 2 Here Floating ThrowUp2 is the item ID to be dropped. It is dropped in the same position of the event (Here), is thrown up (ThrowUp) and will be floating on the ground (Floating).

    If you are talking about the Alert Popup, just insert this tag on a commentary:

    <AlertBallon=1>Where 1 is the balloon ID to be displayed. Read the help for more informations.

    Yes, just change the Opacity parameter to 0.
    I tried ... but the pop-up appears !!! ;_;
  14. Am I missing something? A dependency of some kind? I tried putting the Double Press to Dash plug-in in my project and it didn't work. So I tried putting it by itself in a fresh project and it still doesn't work. I'd love to be able to free my shift button up for something else, so getting this to work would be great.
  15. Mattchaby said:
    Great plugins thanks :)

    Concerning Double Tap Run, it doesn't work with touch functionality... Or maybe I missed something? 

    Also there's an error for unexpected token "<" :

    Uncaught SyntaxError: Unexpected token <

        at Object.InjectedScript._evaluateOn (<anonymous>:875:140)

        at Object.InjectedScript._evaluateAndWrap (<anonymous>:808:34)

        at Object.InjectedScript.evaluate (<anonymous>:664:21)
    No need to make it work with the touch, because the touch itself already makes the hero run. And what is the plugin that is causing the error? I really can't make it happens here.

    Lionheart_84 said:
    I tried ... but the pop-up appears !!! ;_;
    And it isn't the objective?

    The Riddler On The Roof said:
    Am I missing something? A dependency of some kind? I tried putting the Double Press to Dash plug-in in my project and it didn't work. So I tried putting it by itself in a fresh project and it still doesn't work. I'd love to be able to free my shift button up for something else, so getting this to work would be great.
    I made a mistake when translating the plugin. Check it now, I fixed the error.
  16. Fogomax said:
    No need to make it work with the touch, because the touch itself already makes the hero run. And what is the plugin that is causing the error? I really can't make it happens here.

    And it isn't the objective?

    I made a mistake when translating the plugin. Check it now, I fixed the error.
    Works great now. Thanks!
  17. How can I download those js...

    Sorry, I don't know how to save those js, but there's no download button o_o
  18. Right mouse click onto raw and then choose save link.
  19. thank you ! i love the plugins
    Simple Event Popup Name

    can i use it for commercial use? or only for non commercial thank you