Choose Sprite

● ARCHIVED · READ-ONLY
Started by mars2004 16 posts View original ↗
  1. Hey,
    Watch the video first please!
    Click here!
    The sprite is too big and i can't choose it all.
    What to do?

    Thanks
  2. If you have a problem with a sprite, please attach that sprite and not a video. Most people here prefer not to watch videos for several reasons from download limits to device choices.

    That said, even without watching the video I can say that either the sprite structure or the sprite filename is wrong, both can be checked if you attach the spritefile.
  3. You have to arrange them in a grid pattern(make sure each sprite is in it's own grid section). I'm assuming with sections at least 288x288(to compensate for the size).
    This may be a wonkey way to do things, but if I want a selection square that's 288x288 big, I would arrange the sprites (in the aforementioned grid pattern) on a canvas that is 1152x1152 with a $ in front of the file name. (If you need a bigger space than 288x288 per sprite, just increase the grid size, then increase the canvas width and height size by 4x the amount you increased it.)

    (this is all for a single sprite sheet of 4x4, hence the need for the $ in front of the file name)

    Also worth noting, I use MV. But this may work for you anyway.
  4. @Jonforum that link is for MV and this forum is for VX Ace.
  5. @Kes While true, the resource standard in terms of characters didn't change from VX Ace to MV (as far as I'm aware), so it should still help.
  6. @Jono99 what do you mean 'resource standard'? The graphics between vx ace and mv are different. MV is basically 50% bigger for sprites. Anything used that's marked as MV resource can be used for VX Ace (as far as I'm aware) as long as you own both programs. Then you would just need to resize the images. Preferably down, not up.
  7. The $ in front specifies that it is a large image. You need to use a photo editing program to turn them into images like this. Depending on what your goal is.
    $ship1battler.png<- battler Character->$ship1character.png

    ship on map.PNG
  8. Roninator2 said:
    The $ in front specifies that it is a large image.
    The $ has absolutely nothing to do with the size of the sprite.

    It indicates that the picture contains a single sprite (as opposed to 4x2 sprites like the actor spritesheets), but the size of that sprite doesn't matter, it could be larger or smaller than the grid without problems.
  9. My bad in using wrong explanations.
  10. So.. how can i fix it?
  11. @mars2004 by opening the picture in an image program like GIMP and then copying each of the different ships into a new spritefile that has the correct structure with the same grid for all twelve copies of the same ship in that sprite.
    The post from roninator above shows you exactly how one sprite for one single ship has to look like after your image work, and you need one such picture for each of the ships you want to use. So you'll need a total of six pictures as a result, one for each of the ships.
  12. I know I'm super late to the party but does anyone know where that space ship sprite is from? I'm hoping to use it in my own project and I want to give proper credit to the illustrator
  13. [necro]@JacAttac [/necro]