Check to see if character is unaffected by state error

● ARCHIVED · READ-ONLY
Started by nikhil 4 posts View original ↗
  1. Hello!!

    So what I'm trying to do is during a random turn in combat, check to see if one of my characters is unaffected by a specific state and, if so, add that state during that turn. This is what I tried just to see if it works:

    !$gameActors.actor(1).isStateAffected(11)

    But for some reason I keep getting this error:
    Cannot read property 'opacity' of null

    Not exactly sure what is happening cuz I checked other forums and what I have seems to be right. Any help would be nice. Here's some screenshots. THANK YOU!!
  2. 1) please give a screenshot of the console when the error happens (press F8).
    there is a good chance that the cause is something else.

    2) does this happen when you start a new game or only if you continue a saved game?
  3. Andar said:
    1) please give a screenshot of the console when the error happens (press F8).
    there is a good chance that the cause is something else.

    2) does this happen when you start a new game or only if you continue a saved game?


    Ummm....funny story. I actually figured it out a little bit after your reply. One of my plugins seems to be conflicting with that script that I made ^^;. Lol sorry for wasting your time.

    Funny enough it only happened in battle testing. When I started a new game it worked perfectly......no idea what happened there ^^;
  4. Battletest contains shortcuts to prevent the need to load the full project.
    but that means that a plugins that is not handling itself with those shortcuts can't be correctly loaded, and that causes such errors in the same way (and for the same reasons) that using a "continue" can miss new plugins.