Cheat Engine Delux Updated (V 1.1.0)

● ARCHIVED · READ-ONLY
Started by Sarlecc 3 posts View original ↗
  1. Cheat Engine Delux Version 1.1.0
        Author Sarlecc


         
        Introduction

        Have you ever wanted to have a cheat console for your games? Well now you can with huge customization.
        This script makes an in game cheat console that can take several cheat commands.

        This does not give players the ability to hack

        Updates:

        version 1.1.0 - added the ability to use cheats only once.

        Difficulty

        Moderate to Hard
         
        Features
        - Nine regular cheats.
        - One custom cheat with tons of ways to modify it.

        - Custom cheat can either be a string of text or numbers (numbers can even be random).
        - Can be used with switch/variable only cheats.
        - Can use it as a door console instead of a cheat console.
        - Can be used to answer riddles.
        - Probably tons of other ways this could be used.
        - Cheats can be up to 32 characters long!!!
         
        Screenshots
        Yea screenshots not really needed as it looks the same as the name input
        window.
         
        How to Use
        Place script below Materials and above Main
        Script call: SceneManager.call(Scene_Cheat)

        For other instructions see the demo (it covers the more complicated parts).
         
        Demo

        Demo v1.1.0
        Demo v1.0.0
         
        Script

        GitHub

        Script v1.1.0
        Script v1.0.0
         
        FAQ
        Question: Is there a way to make it so cheats could only be used once?

        Answer: As of version 1.1.0 you can for all cheats except for BOSS_MONSTER, XP_CHEAT and EASY_MODE,

        as those will only be used if they were the last cheat used.
         
        Credit
        - Sarlecc

        Terms

        TERMS
         
        Author's Notes
        This script I wrote mostly between the hours of 1 and 4 am (took a few days of this). So there may be
        parts in the script that are overly complicated.

        You can add new cheats however you will also have to completely define what they do.
  2. Interesting; This could be useful in some projects. Very Original.

    Question: Is there a way to make it so cheats could only be used once?
  3. For the cheats that control increased monster stats, actor stats and xp it will only use one at a time. When you use a different cheat other than those the stats/xp will return back to their normal status.

    As for making other cheats being used only once I do not currently have that function in though it shouldn't be that difficult to do.

    Version 1.1.0 now allows you to disable a cheat if it has been used.

    Let me know if any bugs are encountered with either version.