Characters with sound effects

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Started by Zazu 13 posts View original ↗
  1. Hi there,

    in my project I want to have a little farm with animals and stuff. So I added a few event-animals who are walking around randomly.

    Now I wanted the animals to have sound effects. So i simply just added in the event region: Plays SE for example "Chicken". I ticked "Action Button" and "Walking Animation" as well as "Same as Characters". I tested it and I recognized that if I press the action button nearby a chicken that the sprite was changing itself while the SE was playing. It kind of looked like the chicken turned towards me. I don't want this to happen.

    Any help?

    Zazu
  2. Do you want the noises to happen only when you talk to the animals? Or randomly?

    If you want the noises to happen randomly, you could try your hand at creating a background sfx track (like the rain or running water track).

    Or, you could do what I did in my forest area:

    Create an event w/o a graphic, set to Below Characters. Give the event a random move route with a fast speed. Set it's activation to Player Touch. So, whenever you walk over it, it plays your chicken sfx. Copy and paste a couple of these across your map. This way, you have a bunch of invisible events running around your screen, randomly triggering animal noises.

    If you don't want random noises and just don't want the animals to look at you when you talk to them, tick the fix direction box. Then they'll stay facing wherever, no matter which side from which you approach the animal.
  3. Yes, I want them to make noises only when i talk to them because there will be background SEs on the map anyway.

    I tested the way with the "Direction fix" box. Now the problem is, that the chicken moves perfectly random up, down, right and left but stays facing down like the sprite that i chose.
  4. Yeah, I'm out. Noodled around with this for half an hour and couldn't find anything which allows free movement and doesn't make the event face you.

    It seems to be either one or the other.

    Anyone else?
  5. make it follow a set route instead of moving randomly, make in the routhe it remove the direction fix, turn randomly, re-apply the direction fix and step forward, with the box of ignore if can't move checked?
  6. Sorry, but I was not able to understand your whole post correctly, but the following thing:

    If I set a moving route than I won't be able to simply play the SE because I would start the event of the moving route first and than there would by a sound. (Sorry if I missed that part in your post but I couldn't understand the whole thing due to your grammar. :c)
  7. Not a move route command, set the movement type as move route.
    Sorry my post is so confusing, I'm trying to explain around my rpg maker not being in english
  8. Ahhh, do you mean something like this? 



     

    The option with ignoring the tiles if stopped is not necessary, is it? Because I have a fence for all the animals which would be ignored as well. (And unfortunatly this doesn't fix my problem if I applied it correctly. The chicken still turns towards me. :c)
  9. I may be off, and haven't tested this myself. but what about.

    Direction Fix Off, Turn at Random, Direction Fix On, 1 Step Forward.  Set that to repeat.  
  10. ^this is what I was trying to say, thank you.

    Pretty much, but with what DarkstarMatryx said instead of Move at Random
    Also, turn on the Direction Fix box in the event.

    The Skip if Cannot Move box will make it so the animal doesn't get stuch in a fence forever if he decides to turn that way.
  11. D'oh! I completely forgot about the direction fix option being available within move route!
  12. Aaaah, now I have it. Thank you all for helping. :)
  13. I made a script that lets you interact with events without forcing them to turn towards you. If you find the above has further problems, just do a search for it, or PM me and I'll give it to you.


    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.