Characters Walking In A Straight Line Together

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Started by PheonixDeath1 8 posts View original ↗
  1. So i am trying to face into a cut scene of my characters all walking in a straight line, but something is off with the the order the events are occuring in. Does anyone know how to make characters walk in a straight line together, this is not a party follow help request its more of an event of them walking about 5 or so steps to the left as the game fades in.
  2. just use the set move route command for each event and player. and make sure they have same moving speed. then use fadeout screen command.
  3. I do but it seems to be frozen, and i don't know if their is a priority issue with the events. I have them all as autorun same as character.
  4. Perhaps you need to check on "Through"; they might be colliding with each other as they move (internally in the engine), and that'll freeze the game. Putting "Through" on means they can pass through each other; you can just turn it off after they're done moving if you need collisions to occur.
  5. I just ran a test with lower amounts of characters and yes one of em did freeze thanks ill try to see if thatll fix all these issues :D

    Ok i dont think i can double post in these type of forums so this is an edit.

    I got them walking at the same time now but the one following behind my main character walks so that he steps inside my character so i am going to tamper with the speeds or something thanks for the help guys if you have any more tips on this type of event i'll listen
  6. you could try to put a wait so he starts walking a bit after the player character
  7. You don't have one event per character with the trigger set to autorun and the command on the event. Have ONE event that has ALL the commands and does ALL the move routes. Only put WAIT on the LAST move route, not the ones before. Then they will all move at the same time.


    Read the blog article called Events are not NPCs: The Biggest Mistake in Cutscene Events
  8. Shaz said:
    You don't have one event per character with the trigger set to autorun and the command on the event. Have ONE event that has ALL the commands and does ALL the move routes. Only put WAIT on the LAST move route, not the ones before. Then they will all move at the same time.

    Read the blog article called Events are not NPCs: The Biggest Mistake in Cutscene Events

    This is how I moved 8 evil knights and their commander in uniform so I know this is a good way to do it.