I'm still learning the program, but as far as I have been able to see, I can't find the answer to this.
I've got a very basic character select set up. Game starts faded out, choice pops up "Player 1 or Player 2?", you select the option you want, and you're good to go. Unfortunately, I can't figure out how to make the text automatically detect the current player actor. What I can see, I only have the option to specify a certain actor based on their ID. While this is acceptable without character selection, it's inconvenient.
What I want to do is display the current party lead actor's name in text through a command, such as "Hello [Party Lead Name]!"
How would I go about doing this correctly? Do I need a script to do this, or can it be done with basic events or switches? I really want to avoid changing the dialogue to be ambiguous.
Character Selection Issue: Showing Correct Actor Name
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I would first suggest that you're going about it the wrong way. If the player can only play as one of the two characters, only define one in the database, then use the Change Actor Name, Change Actor Graphic, Change Actor Class, etc commands to customize the one actor. Then you KNOW whichever they've chosen, they're going to be Actor 1.
However, if you WILL have more than one actor in the party (or don't want to do the above) and you just want it to show the leader's name, use \P[1]. If you hover the mouse over the Show Text data entry area, you'll see a list pop up that has all the commands you can use by default. -
Well I feel dumb. I guess I should have gotten sleep before asking questions. Thank you for pointing out the \P[1] command.
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