I want one of the Event Characters to have the same graphic as one of party memmbers.
The reason I ask this because I want to have a cut scene that shows a party memmber wearing the same clothes as it.
Because I added an option to change clothes of characters, so I want the Event to wear the same clothes as the party memmber.
Character Graphic = Party memmber graphic?
● ARCHIVED · READ-ONLY
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Click on the little blank box in the event page and choose the Party member's charset. BAM, event has the same charset.
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You don't understand.Click on the little blank box in the event page and choose the Party member's charset. BAM, event has the same charset.
I want an Event Sprite to be ALWAYS Equivelent to the Party Memmber Sprite.
Party Memmber sprite = Event Sprite
When Party Memmber sprite change to A.PNG = The Event Sprite Automaticly changes to A.PNG
Parrallel Effect. -
That's easy, when you change the actor sprite, also change the event sprite. Just name the event something so it's easy to see from the list.
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Let me explain it better,That's easy, when you change the actor sprite, also change the event sprite. Just name the event something so it's easy to see from the list.
Samples :
I have party memmbers, And I have an option in the game to change their outfit to A,B,C.
And I have cut scenes.
The story :
A Party memmber of mine runs away from the party.
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Their is an option in the game to change the clothes of a character.
In the story that character runs away,
To make that character run away, I Would have to make another event.
How can I make a party memmber run away (I mean move route) with the same clothes he/she Changed??
The same Exact one.
As you can see I have several Choices for clothes to change.
Now when I change that party memmber clothes,
I want that party memmber In the cut scene to use the same clothes as when he/she was in the party.
When Party Memmber sprite change to A.PNG = The Event Sprite Automaticly changes to A.PNG
Give me a script that does this.
that is all I ask.
I want graphic parallel of both a party memmber sprite and a Event sprite.
Could some one do this with a script?
I will explain what I am trying to do later. -
I think it would be possible to do this with events. Though it would be a bit tedious.
Like, if you have an event that sets it in motion:
Event 1: Character spoke to other character.
Then you just need a different event switch available that says:
Event 2: Character wears different clothes.
Copy page, paste page, change sprite. -
RPGMaker, in the future, be sure to thoroughly explain what you really want in your first post rather than later.Let me explain it better,
I agree with the others, this can be evented. I would simply use a game variable that stores which outfit the player chooses at that moment.
When player chooses outfit A
@> Control Variables [0001:Actor Outfit] = 0
When player chooses outfit B
@> Control Variables [0001:Actor Outfit] = 1
When player chooses outfit C
@> Control Variables [0001:Actor Outfit] = 2
Then, on events that have that actor as an event, set different page conditions for each variable, each one having a different event graphic but the same event commands, etc. for whatever the cutscene is. -
This is still technically an eventing fix. You can:
1> Open the event that is processing at said moment in game
2> Go to Set Move Route
3> Change the selected character to the event needed to mimic the player
4> Select Script...
5> paste this into the slot:
Code:That should work.set_graphic($game_player.character_name, $game_player.character_index)