Character Frame Change [Help Needed]

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Started by Rubber_Luffy64 4 posts View original ↗
  1. Hello,

             I am newer to RPG Maker VX Ace, and I need some help.

             The title says it all, I need help to make a 4x4 character not have 2 halves in the graphic.

             I tried many things, but it didn't do anything. So I decided to try out 'Vector's Engine: Multi Frames'

             Or something like that. The instructions were simple, so what I did was name my image '$mainchar[f16]'

             Because there is 16 frames. There is probably a very simple solution to this and I probably seem stupid, 

             but any help is appreciated. 

       Graphic when inserted

      Original Graphic
  2. Ace doesn't use 4x4 characters. It uses 3x4 characters. Remove the first column. And you don't need a script, but you will need to put $ at the start of the name.
  3. Shaz said:
    Ace doesn't use 4x4 characters. It uses 3x4 characters. Remove the first column. And you don't need a script, but you will need to put $ at the start of the name.
    Thanks, for some reason I removed the 3rd column. 
  4. No. You can't just make things up as you go along and expect them to work. Ace uses spritesheets in a particular way, and expects them to be in a particular format. If you do something different, they're just not going to work properly, and then you're going to come back asking for help to fix it ;)


    Remove the first column. It is the same as the third column. But if you export the RTP sprites in Ace, you will see that the middle column is the "standing still" pose. The poses must be stepping - still - stepping, in that order.