Hey guys :)
I'm new here so sorry if I'm in the wrong place or whatever.
I'm basically wondering if you can edit the character (player) bounding box to make it smaller (16 pixels from the bottom), so that the top half of the player does not register collision?
This seemed like it would be simple, but I'm totally lost.
Thanks in advance!
Character Bounding Box
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What do you want accomplish with this?
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not exactly.
You cannot change the grid itself, but if you go to parallax mapping, you can move the tables off the grid. However, parallax mapping is a lot more work and done in an image program before setting only passability in the editor... -
Hello, thanks for replying.
I'm using parallax mapping and have tried a collision map overlay with accompanying script, while offsetting it from the grid. It doesn't seem to be a whole lot better - at least I've not managed to replicated the effect in the picture.
Is there a bounding box around the character? In the script editor > Game_CharacterBase > Get Screen Y-Coordinates, you are able to move what appears to be the character collision, but I can't find a place to actually re-size it, which should be a really simple thing to do? -
does the bush option in the tileset editor not work for what you need. it makes your character sort of disappear behind something. if that helps.
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That's a cool feature but not quite what I mean. I'll try to elaborate incase it helps.

Above, I changed the number 32 to 16. This moved the area around the character 16 pixels down. It means that the head has no collision, which is what I want:

However, since it just moved the area down, the feet are now 16 pixels too far from any collision below them:

Instead of moving this collision area, I'd like a way to resize it, so that there is only collision on the bottom half of the character, achieving the result in the first image, without the drawback shown in the second image.
I think that this would solve a lot of people's collision problems :)

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I think some pixel movement scripts allow you to do that
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Do you know which ones(s)? I've got Victor's pixel movement script but I'm new to RPG Maker so the code is a little hard for me to understand straight away. I'm not entirely sure of it's functionality other than it giving nice smooth movement. Though removing collision from the head would be the easiest option, I can try other methods too. I basically don't want the character's head hitting the bottom of walls, since it retracts from the illusion that the art is creating. Having the head overlap non-passable tiles would seem more realistic. Sorry if this seems pedantic, it's for a university project :)
