Changing the 32x32 square size

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Started by grimsrting 4 posts View original ↗
  1. The size of a single tile is 32x32 pixles, and your character is able to move only to the center of each tile whenever you try to move him.

    So let's say i tap the arrow key in one direction, the sprite will move exactly 32 pixles in that direction, to enter the next square.

    What i want to know if it's possible to make it move only a single pixle forward, whenever i press an arrow key?

    The reason i am wondering this is because, the Parallax map making allows you to place things anywhere on the map without being constrained by tile squares, so i'm wondering if you can also give your character more precise freedom on where he walks.

    I know this will cause problems with sprite animations, among other things, but i just wish to know whether or not something like this is possible in the future, when i have more experience with the RPG maker.
  2. There are pixel movement script available, but there are also limits on what they can do.


    More specifically, you can't remove the grid from passability (or at least I haven't seen a script that creates a non-grid-passability yet), so while the player may move off the grid with pixel movement, it's still inside a 32x32-passability-matrix, and there are side-effects to collision detection and event activation when using pixel movement scripts.
  3. That's a shame, i was hoping there was a way to improve the grid passability as well.

    Thank you for the answer.
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