Changing stuff by event doesn't work !

● ARCHIVED · READ-ONLY
Started by Rekh 4 posts View original ↗
  1. Hey,

    I'm trying to swap some stuff for my characters at the beginning of the game, but it just doesn't work at all.

    What I'm doing is telling RMMV "Ok, at the start of the game, upgrade some levels on characters and equip them with those items."

    Everything works fine except that point. My boys have the right skill to use them, so I'm a bit lost here.

    Thanks by advance for the help.
  2. Rekh said:
    Hey,

    I'm trying to swap some stuff for my characters at the beginning of the game, but it just doesn't work at all.

    What I'm doing is telling RMMV "Ok, at the start of the game, upgrade some levels on characters and equip them with those items."

    Everything works fine except that point. My boys have the right skill to use them, so I'm a bit lost here.

    Thanks by advance for the help.

    Nevermind, just forgot to add items in my inventory before use them.
  3. This sounds like stuff you can set by default in the database. You shouldn't need an event if you're wanting to start the game at a certain level with items and skills. You just need to set the initial level on the actor to the desired level and choose their starting equipment. You can set skills to start with by adding them to a class and set what level they're learned at as well. You can also use traits to set what skill, weapon, and armor types the class can use. If that's not what you're trying to do, could you upload an image of the event you made? That might give me a better idea.
    Spoiler
    Capture 1.PNG

    Capture.PNG
  4. show screenshots of your event and we can tell you what you did wrong.

    just a few guesses:
    1) an actor needs to be in the party to be able to receive XP, you can't give levels before adding the actor to the party.
    2) equipping an item requires the item to be in inventory before giving the equip command, or the command will fail.
    3) you mixed up triggers and page priority, resulting in the event not being executed.