Changing pitches of current track with script call?

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Started by Tatsude K. Hitori 4 posts View original ↗
  1. Is it possible to make it to where, with a script call, all tracks playing, and will be playing lower in pitch by a set amount by default? For example, if the player is confused or something, the map world could be dizzy and slower.
  2. Non Script Solution:



    Script Call:

    @bgm = RPG::BGM.new("Music_File_Name", Volume, Pitch)@bgm.playMore Info, Press [F1] in editor:

  3. This is perfect! Thank you very much. :)

    MeowFace said:
    Non Script Solution:

    statesound.png

    Script Call:

    @bgm = RPG::BGM.new("Music_File_Name", Volume, Pitch)@bgm.playMore Info, Press [F1] in editor:

    image.png
  4. You're welcome!