Is it possible to make it to where, with a script call, all tracks playing, and will be playing lower in pitch by a set amount by default? For example, if the player is confused or something, the map world could be dizzy and slower.
Changing pitches of current track with script call?
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Non Script Solution:

Script Call:
@bgm = RPG::BGM.new("Music_File_Name", Volume, Pitch)@bgm.playMore Info, Press [F1] in editor:

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This is perfect! Thank you very much. :)
Non Script Solution:

Script Call:
@bgm = RPG::BGM.new("Music_File_Name", Volume, Pitch)@bgm.playMore Info, Press [F1] in editor:
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You're welcome!