Changing parameter growth curve

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Started by rpgwizard1984 3 posts View original ↗
  1. Hi everyone I have question maybe you can help me with,    I have used  N.A.S.T.Y. Extra Stats to create new parameters that will act as base parameters for all the standard parameters Attack, Defense,....etc.

    My idea is to make the new base attack parameter be used for requirements for weapons and regular attack will increase with weapons equipped this way your attack depends on weapons. My question, is there anyway to make my new base parameter I created increase with levels in place of the attack parameter in parameter growth curve in the database.

    Here is a link to the script.

    http://forums.rpgmak...ty-extra-stats/

    any help will be appreciated.
  2. Why don't you just create the formula when you tag the actors?  I looks like Nelderson has already given you support for increasing the new stats you create based on your level:

    # Examples:# Place the following in an actor's notebox(You must make one for each stat):#         <xstat>#         :str => '(level/3.5) + 16',#         :con => '(level/5.6) + 12',#         :dex => '(level/5.25) + 15 + agi',#         :int => '(level/10.5) + 10',#         :wis => '(level/10.5) + 10',#         :cha => '(level/10.5) + 10',#         <xstat_end>In her example here, your strength would be 16 at level 1-3, 17 at level 4-6, 18 at level 7-10, etc.  It's kind of like setting up the curve for attack in the database.
  3. Okay I feel like an idiot I guess I skipped past that.

    Can you explain to me in detail how

    :str => '(level/3.5) + 16', that Works, It just confuses me.