Changing MP cost by integer

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Started by Maliki79 7 posts View original ↗
  1. Hello all.

    I have an idea for my project but I wanted to see how feasible it was before I went forward with it.

    Basically, I'd like to find a way to increase (or decrease) MP use in skills by a set amount and not by a percentage when a state is applied.

    To be more specific, I'd like a way to change the attack skill so that it will use 5 MP if a state is on the user.

    This in turn can make it so the attacker can be "too tired" to even attack.

    I know MP use can be increased or decreased via features in states, but only by a percentage.

    If this has already been achieved, please point me to the script.  If not, some assistance would be golden!

    Thank you in advance.
  2. Hey Hime!

    I'm not exactly sure how I'd use your script to increase mp use.

    Could you show how I'd do it?
  3. As you mentioned MP use can be modified via features, using the MCR sparam.


    Though now that I look at the script, it doesn't support xparam or sparam.


    I thought I had added it before but that might have just been an idea.
  4. Yeah, I don't think it was there.

    And like I said, I'd need it to be non percentage based.  

    Most of all skills raising by 5 MP instead of 1% of current cost.

    And now that I think about it, it would be nice if there were a way to perhaps tag skills that would be immune to that specific growth.

    (If you didn't have MP to even guard, you basically would freeze the game!)
  5. Nice!

    Thanks X!