MV - Changing MOG chrono engine sound effects?

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Started by Geeguz 5 posts View original ↗
  1. So obviously with a plugin as complicated as chrono engine there are multiple different sound effects used in different ways and most of them you can find a way to change somewhere some way but there are a couple I'm having a hard time locating the source so I can change them. Namely the sound effect played when an attack makes contact with an enemy and the sound effect played when an enemy dies. I've scanned through all the plugin parameters, I've checked everywhere for note tags or plugin commands, and I just can't seem to find anything for this.
  2. I believe the hit SE is tied to the animation the database skill uses. Death SE, I dunno, I'm away from PC right now but will check later.

    You might want to check the database to see if death SE are defined anywhere because Chrono Engine pulls a lot from the database. Maybe here:
    1751414935690.png
  3. Similar question here: I can't find from where it draws the SE for the hookshot. Or at least where I can change it. (Even looked into the file itself and didn't found anything that looks like it to me.) :aswt:
  4. The hookshot plays Ice4 by default when used
    1753430951209.png

    It uses Hit Physical animation
    1753431035995.png
    which plays the Blow3 SE when that animation plays
    1753431125370.png

    If you are using Cross Engine it adds an extra feature to play the 'hammer' SE when it hits something:
    1753431208093.png
  5. Thank you so much! :LZSjoy: