I want to have the option of changing classes. I was HOPING I could have it where you can go to a Class Changer and talk to him, or a crystal, and a list of every character class pops up for you to choose from. If anyone knows how to do this, it would be appreciated. But my main question for this post is mainly about setting it up. Would I need a certain script? And how would I go about editing the script to meet my needs? Because I do not know anything about editing scripts. Any and all help will be greatly appreciated.
Changing Classes Help?
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You could do it through several multiple choice boxes or through a script, that choice would be up to you. There are many options that range from putting it all in one long dialog to splitting up different classes to different NPC's (Melee, Ranged, Caster, etc.).
I would be happy to help guide you through, but I would need a little more information. Do you prefer it through scripts or through the resources already in the maker? Do you want a one stop shop or different NPC's? -
This can be done without scripting with the regular event command "change class...".
However, if you have a lot of classes or a lot of actors, it can be quite tedious to setup everything with show choices to select which actor to change to which class - in that case it would be easier to use a script.
We would need more info about your game, its actors and classes before we can say which way would be best for you. -
I think scripting may be better. I have the basic actors (Eric, ect.), but have created a lot more classes, some of them based off of Final Fantasy's classes. If it helps, I have included a list of my actors, and created classes. Btw, I have downloaded Yanfly Engine Ace - Class System v1.10, Yanfly Engine Ace - Class Specifics v1.00, and Yanfly Engine Ace - Class System Add-On: Class Unlock Level v1.00. But I have no idea how to edit the script(s) to fit my needs.
My Actors.txt
Created Classes.txt
Class_System.txt
Class_Specifics.txt
Class_Unlock_Level.txt -
Sadly, I cannot help with editing scripts, but those will do a lot for you!
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And we can't tell you how its done because you didn't tell us your needs - just a list of class names does not tell us what you're using the class script for.By default, those scripts don't need much edits - just search for the lineBut I have no idea how to edit the script(s) to fit my needs.
DEFAULT_UNLOCKS = [ 1, 11, 21, 31] # Classes unlocked by default.in the class system script, add all the IDs for your classes in there, and you can use the class script to change between classes at will.If you want something else, you need to tell us what you want - but if you're that new as I currently imagine, I suggest shelving your game idea for two months, follow the link in my signature and work through the tutorials listed there with a simple learning project (that you'll probably scrap after you know how the engine works) and get some experience with using RM before trying to add complex scripts. -
In the Class Specifics script, there should be a script call in the instructions module you could insert into an event if you don't want to do it through the main menu.