Changing actor images during battle?

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Started by MakeAndCreate 14 posts View original ↗
  1. Okay, so I want the sv sprites of my actors to change with certain stat ailments, but nothing with the change actor image command seems to work, whether I set it as a common event or setting it up in the test troop that I battle test with.  Any reason why this isn't working?  am I missing something?  
  2. I'm working on something similar. It looks like you would add the graphics under the [sV] Motion and Overlay dropdowns, but that doesn't seem to have a file folder for you to add animation.  I would like to know where those are kept. Previous engines allowed access to all of the graphics through the file folders. Maybe if we knew where to find all that?
  3. delete, sorry, meant to edit not double post
  4. spartanheart84 said:
    I'm working on something similar. It looks like you would add the graphics under the [sV] Motion and Overlay dropdowns, but that doesn't seem to have a file folder for you to add animation.  I would like to know where those are kept. Previous engines allowed access to all of the graphics through the file folders. Maybe if we knew where to find all that?
    Those come from the default sprite sheet for SV actors.

    http://forums.rpgmakerweb.com/index.php?/topic/46839-rpg-maker-mv-templates-and-guideline/

    Can be found in Project>img\sv_actors\X.png
  5. I didn't see the animations for status ailments in there. Just the sprite for the actors, which was in SV Actors. I don't have an SV Characters folder. Did we miss this in the download?
  6. i changed the word to actors. But did you see the guidelines? By default you have sleep, dead, abnormal and normal status in the Actor SV sprite sheets. That is all there is by default.

    I did not see a way in the DB to add additonal SV motions. I would think a plugin would be needed.
  7. Right. I was assuming the OP was looking for a way to make custom status', ailments, and sprites to react to them. Doesn't seem like a possibility at the moment.
  8. MakeAndCreate said:
    Okay, so I want the sv sprites of my actors to change with certain stat ailments, but nothing with the change actor image command seems to work, whether I set it as a common event or setting it up in the test troop that I battle test with.  Any reason why this isn't working?  am I missing something?  
    i tried this outside a battle and it works, have you gotten it to work outside a battle first? then you can add more conditions to it and see where it fails.

    The change actor image command itself is working, so I suspect something is wrong in how you applied it.
  9. erikmidnatt said:
    i tried this outside a battle and it works, have you gotten it to work outside a battle first? then you can add more conditions to it and see where it fails.

    The change actor image command itself is working, so I suspect something is wrong in how you applied it.
    I checked and it does work outside of battle, but It appears not to work during battle.  (Hope there is a way it can.)  
  10. I managed to change the actor images with a skill.
    The skill calls a common event. 
    Also, in my game, I forced the skill on a troop event so it won't take a turn, and also not available from the menu. 

    But I'm sure that it should work.
     
  11. PabloTheDinamic Games said:
    I managed to change the actor images with a skill.

    The skill calls a common event. 

    Also, in my game, I forced the skill on a troop event so it won't take a turn, and also not available from the menu. 

    But I'm sure that it should work.
    It does work when I set a skill to call that comment event to change it, but why doesn't work when calling the event directly through a troop event page?  
  12. Now that I think about it.  A lot of things don't seem to work when I try to trigger it on troop event pages.  Is that possibly a bug?  
  13. MakeAndCreate said:
    Now that I think about it.  A lot of things don't seem to work when I try to trigger it on troop event pages.  Is that possibly a bug?  
    Ive read stuff that suggested the troop event pages aren't very reliable, or very difficult to get to work as you expect so I have avoided using them myself.
  14. This post was super helpful for me! It allowed me to change my character graphic while using a "transform" skill. Would anyone here know how to have the character change back? I would like to have the character graphic change back when the transform status ends after three turns. I have no scripting knowledge and was just wondering if there was a quick fix for this? Any help would be greatly appreciated.