Is there anyway to change the actor graphic depending on the weapon equipped?
It can be difficult to use some plugins because of my actors having the weapons on their graphics.
Changing Actor graphic in Battle Depending on Weapon
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The way I do it is with yanfly's utility ommon event. It allows you to run a common event every time the player closes the menu. You just have create a common event that will check for weapon the character has and then change the battler graphic accordingly. You have to do that for each weapon and character. That's as detailed as I can get without being in my project.Is there anyway to change the actor graphic depending on the weapon equipped?
It can be difficult to use some plugins because of my actors having the weapons on their graphics. -
Or use Yanfly's Weapon Animation plugin: http://yanfly.moe/2016/01/28/yep-63-weapon-animation/.
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@Anarcho-paladin
Problem is weapons are drawn on Actor's graphics. -
humm, what do you mean? The plugin's function is to replace the weapon graphic with any other graphics of your choice.
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Here's how I set up my common event to have the actors battle graphic change with each weapon.
Common Event
I set this common event to run with yanflys utility common event plugin. http://yanfly.moe/2017/04/21/yep-133-utility-common-events-rpg-maker-mv/
I set it to run when player closes the status menu and it has worked fine. -
Waynee95 has a plugin called OnEquipEval that will run JavaScript code when something is equipped. I believe it needs Yanfly's equipcore. You can change all kinds of images.
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@OnslaughtSupply
Another problem is I'm using a plugin which allows the actor to equip multiple weapons but in battle swap when needed (like Octopath Traveler)
Since they would already be equipped technically, I dont think that would work. -
And do the opposite instead?
That is, to ensure that the graphics of the weapons change according to the actor who equips them:
If the sword 01 equips the actor 1 it appears as a very common sword,
if instead the sword 01 equips it the actor 4, does it appear as a black greatsword?
Does the question arise? -
This thread is not about the weapon graphics, it's about changing the actor graphics.And do the opposite instead?
That is, to ensure that the graphics of the weapons change according to the actor who equips them:
If the sword 01 equips the actor 1 it appears as a very common sword,
if instead the sword 01 equips it the actor 4, does it appear as a black greatsword?
Does the question arise?
I think you would have to try to find a way to combine WAY_CustomOnEquipEval and Yanfly's Weapon Animations to achieve what you want. But if you need help doing that, you should start your own thread as it's off topic here. -
Ok, thanks for the advice. :D
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[necro]@Lionheart_84 [/necro]
Also, please do not post in someone else's thread asking your own different question (hijacking the thread). Just start your own thread with your own question to avoid confusion. You can post a link back to the other one if it helps explain what you want, or has steps that you've tried but didn't work.