So I changed a battler's image to include some blur for a scene, but when I go into battle that enemy in a regular battle, the blur is still on him.
My code:
enemy_image = Sprite_Base.new enemy_image.visible = false enemy_image.bitmap = Cache.battler(enemy.battler_name, 0) if $game_system.enemykillcount[enemy.id][0] == false enemy_image.bitmap.blur <----- This line is still applied when I go into battle with this enemy. rect = Rect.new(1, 0, enemy_image.bitmap.width, enemy_image.bitmap.height) target = Rect.new(122, (line_height * 2) + 2, 218, 143 - 2) contents.stretch_blt(target, enemy_image.bitmap, rect, 160)Don't know what I'm doing wrong though. How am I changing every instance of this image?
Changed image changes EVERY instance of that image?
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You're changing the cached version, so whatever changes you make there will persist until you reload the image from disk.
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Code:will give you a COPY of the image to manipulate as you wish, without affecting the original.
enemy_image.bitmap = Cache.battler(enemy.battler_name, 0).clone -
Perfect Shaz, thanks. That worked like a charm!
I missed your response Tsukihime, that is exactly what I was doing. I didn't know it would effect all of them :o -
There is only one copy of it.
When you say "myPic = someOtherPic", you still only have one pic: it's just that you're using a new name to reference the same pic.
Both myPic and someOtherPic would still be referring to the same picture. -
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