Edited:
Is there a way to remove actors from your active party based on their position in said party?
(During the game)
I am using the actor creation system by "Hime",
https://dl.dropboxusercontent.com/u/23043573/RPG%20Maker/RMVXA%20Scripts/Tsuki_Actor_Creation.txt
which makes it possible to create actors in-game and make them join your party.
The problem is that the command, that normaly adds/removes actors from your party,
only uses the positions the actors have in the database and not the ones they have in the active party.
Thanks for your help.
Change Party Members
● ARCHIVED · READ-ONLY
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I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
If your request is related to the script, please include a link to the script.
Can you not just use the Formation command that's already in the menu? -
Oh, I am sorry!
I think I might have been unclear about the problem I have.
I will rewrite my initial question. -
So does the Formation command do what you need?
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No, sadly not.
The Formation command only switches actors around in the existing party.
I need a way to entirely remove an actor from the active party during the game.
The command that would normaly add/remove actors can only access actors who were in the database before the game started.
(And the "actor creation system" creates actors during the game).
I sincerely hope that I dont sound too incompetent... -
Hime's script allows you to create and add actors to the party, but not to remove them?
I think it'll be a simple call to something like $game_party.remove_actor(actor) but I'm not sure if the argument is the actor object or the id of the actor. I don't have Ace with me here so I can't check for you. -
Update:
I think, I found a way to work around that problem by simply creating empty actors in the database (so they have a fixed ID) and then using the script:
SceneManager.call(Scene_ActorCreate)
SceneManager.scene.prepare(actor_id, class fixed, face fixed, char fixed)
to change the existing actors to my liking.
(Since they now have a fixed ID, they can easily be named, removed from party, ect...) -
So all good then, or do you still need help?
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No, I think I´m all set.
But thanks anyway!