Change "K.O. by Slip Damage" option mid-game?

● ARCHIVED · READ-ONLY
Started by Evil_Nazgul0616 6 posts View original ↗
  1. In my RPG that I'm making, I have it so that "K.O. by Slip Damage" is disabled in the database so that states such as poison don't end up killing the party.

    However, now I want to have a state that is the sole exception to that rule. So is there a way to disable/reenable the "K.O. by Slip Damage" mid-game without scripting, or will a script be required to pull this off?

    (If a script ends up being required, to any mods who are reading this, please move this topic to "RGSS3 Script Requests.")
  2. There is no default option to do that. A script is needed.
  3. Yep, moving to RGSS3 Script Requests
  4. Let me know if this works for you. The only condition I have for this script is that I can release it for others to use too, and that credit is given: http://pastebin.com/f3CyZHfW
  5. bgillisp said:
    Let me know if this works for you. The only condition I have for this script is that I can release it for others to use too, and that credit is given: http://pastebin.com/f3CyZHfW
    Works perfectly! Thank you. :) (I'm fine with those conditions btw.)
  6. Glad to hear. Let me know if you run into any bugs. If you decide you need to have two skills (or three or four or...) which change it, this should work too. Will probably post it on the list of released scripts for others to have tonight/tomorrow.