Change current BGM pitch/volume without restarting it?

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Started by RPGVeir 5 posts View original ↗
  1. Just as the title says, is there any script or other way to change current BGM/SE pitch or volume without restarting it from beginning? I'm working on a adventure horror game and I want to accomplish such effect on puzzle, whenever player gives wrong answer. It would be awesome if such script could also change bgm speed.
  2. RPGVeir said:
    Just as the title says, is there any script or other way to change current BGM/SE pitch or volume without restarting it from beginning? I'm working on a adventure horror game and I want to accomplish such effect on puzzle, whenever player gives wrong answer. It would be awesome if such script could also change bgm speed.
    XP, VX, or VX Ace?
  3. Script Support is for when you need help getting a script to work. This belongs in Script Requests, but you don't mention for which maker this is. Based on your rpevious posts, I'll be moving this to the RGSS3 Script Requests forum. If you are not using VXAce, please say so and I'll move it to the correct forum for you.
  4. You can lower volume, and you can't lower the pitch without it gets cut and started to play again but with fadein. Granted, it won't repeat at the beginning, although I'm not sure if you're fine with the cut as well. It just can't, it's how the default audio being played in RM.
  5. Oh yeah, its VX Ace. I see, thank You. I guess I'll find another way then.