soo my problem is as following i have an event in my game where i talk with a guy after all the talking and moving the bad guy yells fools and the camera moves to the side to reveal shes there
problem is she isnt there to begin with since that would seem weird but cant really figure out how to make he appear when the camera moves to that side of the map ? can i chain events together or something ?
chain events together
● ARCHIVED · READ-ONLY
-
-
Is this a single cutscene or do you simply want to add her to the map so you can see/interact with her?
Either way, to make her appear you will need a switch in the first event and 2 "Event Pages" in her event. The first one would have no graphic and be set to "Below the character" priority, the second would have her graphic and that switch as a "Condition". That way until you interact with the first event and trigger the switch she would not be there, but afterwards she would.
Now here is where it would be different depending on on whether it is a single cutscene or just adding her to the map.
- If it is a cutscene then you would want to keep control of the following actions within the first event by using the "Set Move Route" event command and changing it from "This Event" to her Event ID(found in the top-left of the event window when you are making her) and using her "face" in the textboxes for whatever she says.
- If she is just added to the map then you would want to set her up through her own event like normal, just on the second event page rather than the first.
-
If it's a series of things you want to happen in sequence without the player doing anything, put all the commands into a single event, and use the other events just for the sprites.
Check the Blog > Hints & Tips > Events are Not NPCs: The Biggest Mistake in Cutscene Events