Hey all, back again with more questions... :p
I was curious if anybody knew if it would be possible to set up an event that can only be activated while in a vehicle? Is there anyway to turn on/off a switch, or a variable when I get into a vehicle?
For example: If I have a house with an event wall. I want to touch that wall with an actor and have nothing happen, but if I hit that same wall with a car, I want it to be destroyed or change. BUT ONLY WHILE IN A VEHICLE, à la Billy Joel. It would be kind of silly if you were a 32x32 sprite going in like the kool-aid man.
Is this possible without Ruby Scripts? Or should I have this request moved over to script requests?
Thanks for your help!
Certain Events Activated ONLY While in Vehicle?
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I think events can go into tile sets...
I'm not sure whether or not it can use walls, but I am certain it can go into the B and C tiles...
not sure how to make it go into the A set though. I'd actually like to know myself. but you can definitly make it so that if the car crashes into a pillar or something, the pillar is destroyed -
I'm sorry, I don't follow. Do you mean the event graphics can go into tile sets?
I was just using the wall as an example, but you could make the wall that you want in a graphics editor, set the canvas size to 384x256 (if you want to import it into the character section), and then import to the engine. I might be explaining that weird. I am pretty tired.
Is there anyway to turn on/off a switch, or a variable when I get into a vehicle? is a better question
Feel like a dork; found a conditional branch for my exact purpose! :p -
First ... which vehicle?
By default, ALL events are 'disabled' (you can see them, but you can't interact with them) when you're in the airship.
You would need to modify scripts to turn a switch on/off when you're in a vehicle. Do you want it to depend on WHAT vehicle you're in? -
No, just the boat. I found a script to convert it to a land vehicle, and I want to be able to change event graphics upon touch.
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In theory, couldn't you simply set the player to have through on with the set move route command, trigger some sort of variable or add a state, and then change the player sprite to an airship? I haven't played around with the built-in airship, however I feel this would be the easiest way around things assuming all events would be disabled with the built-in airship.
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What I ended up doing was loading the script for Land vehicles, and then on the events I want to be active, I set a conditional branch to "When Vehicle {Boat} is Driven: change graphic. Else: do nothing.
This way, when you are in the land boat, you can activate certain events, but when you step out to walk around, it does nothing when you touch it.