Can't Move on Map - This is Embarrassing

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Started by Dymdez 13 posts View original ↗
  1. Uhh.. So I thought I was getting pretty decent at this RPGmaker thing by now, but suddenly, on some of my maps, on certain tiles, I cannot move.

    https://www.youtube.com/watch?v=I8qEUwuSyJY

    I can turn just fine.. I just can't move. I can move if I hold control, but once I let go, stuck again.

    I have checked star passability on all my tiles in the corner.

    Edit:

    http://youtu.be/LFEU0GG6BxI
  2. Guess: I'm presuming that you accidentally used a 'ceiling' tile, which generally go just above a wall. To fix that, I'd use a floor tile. You can see the difference in the two areas. The first area shown has a much different floor.
  3. Diretooth said:
    Guess: I'm presuming that you accidentally used a 'ceiling' tile, which generally go just above a wall. To fix that, I'd use a floor tile. You can see the difference in the two areas. The first area shown has a much different floor.
    Well, truthfully, I don't think this is the case, because it was working perfectly this morning and furthermore, on other maps that use different tileset ID #'s, but the identical tiles, work perfectly.

    The reason why this is such a bizarre error to me is because I have an IDENTICAL tileset that works fine. When I say identical, I'm talking copy/paste identical.
  4. You haven't used a B-E tile over them that has a X passage setting, have you? 

    I'm at work so can't watch the video. 

    Being able to turn in different directions indicates it's not an autorun event that's taken over.

    Being unable to move normally but able to when you hold down control does indicate that it's a passage issue.

    Remember, other maps that use different tilesets don't always have the tiles lined up in the same place.  If you leave the A3 slot blank, for instance, you won't see blank lines in your palette.
  5. Shaz, it gets even more weird. I'm about to post a video that shows how bizarre this is -- check it out when you can. I'll edit this post with it.

    In the video, the problem becomes "fixed" when i copy the bugged tileset and paste it and switch the map to the "new" tileset. Then, when I reboot the game, the problem comes back.

    Edit:

    http://youtu.be/LFEU0GG6BxI
  6. It'll be a few hours before I can take a look.

    How difficult would it be to make up a demo using those tilesets with just a couple of maps, so we can see one that works and one that doesn't?  Include any scripts or events on those maps, as they could have stuff that interferes with them too.

    No region scripts that might affect it?
  7. Well - I could do that and obviously wouldn't mind, will need a sec on that, though..

    I have region scripts, plenty, but when you see the video, youll see that the problem is rather inconsistent, and is cured by bizarre means (I literally copy and paste the same tileset and then everything works fine).

    Edit: This problem happens on maps without any region IDs
  8. Dymdez said:
    Shaz, it gets even more weird. I'm about to post a video that shows how bizarre this is -- check it out when you can. I'll edit this post with it.

    In the video, the problem becomes "fixed" when i copy the bugged tileset and paste it and switch the map to the "new" tileset. Then, when I reboot the game, the problem comes back.
    You are right...that's weird. Nothing is coming to mind here either. Definitely a question for more experienced users I think.

    At least you have a fix, as long as the problem doesn't resurface, though I want to know what's going on, too.

    Though I would try to copy the game folder, make sure the issue still exists, then remove all custom scripts from your copy and try again, just to rule out (or not) some weird script interaction.
  9. It looks like you are using terrain tags as well. Perhaps you could also try eliminating terrain tags as part of the cause of your problem.

    It sounds like something that could be caused by a script either directly, or due to script conflict.

    It may be best for you to make a demo with the scripts you are using so that someone can help pinpoint your problem.
  10. I can't watch the video, but you might remember a little issue I reported after playing your demo.


    The thing with the slow-mo walking speed in the cave. At some places, I could run, than at some other places, I could not. And if I see it right, the issue you reported here is happening on the same cave map.


    I am guessing terrain tags, maybe a script which makes certain terrain tagged tileset elements to cause some effects when stepped on them.


    It can be either that, or wrong tileset configuration or ... something else... I didn't tell anything new with this line, right? :D
  11. Sixth said:
    I can't watch the video, but you might remember a little issue I reported after playing your demo.

    The thing with the slow-mo walking speed in the cave. At some places, I could run, than at some other places, I could not. And if I see it right, the issue you reported here is happening on the same cave map.

    I am guessing terrain tags, maybe a script which makes certain terrain tagged tileset elements to cause some effects when stepped on them.

    It can be either that, or wrong tileset configuration or ... something else... I didn't tell anything new with this line, right? :D
    That was caused by a proximity based background sound script - there are no terrain tags here and the only region IDs being used are for Galv's Move Route extras - which just cannot cause a problem here. I dont have an explanation here either, because once I copy/paste into a new tileset ID, the problem goes away.
  12. Oh,

    if I remembered correctly, you're creating a game with ABS, right?

    Maybe you're using another script that interferes with it. As far as I know, it is difficult to find compatible scripts for the two ABS that I know of (Khas's and Pearl).
  13. You're right - I will do the old process of elimination thing soon. I'll keep you posted.