hey guys,
So the problem is, I'm making a horror game, and i managed to take all the extra options that wont be used, but I can't change the size of the menu, its still using the whole screen.
Here is a screenshot: http://prntscr.com/3xzlk1
And this is the script I'm using: http://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-menu-engine/
Thanks in advance!
Can't find a way to change menu size from a script
● ARCHIVED · READ-ONLY
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What exactly do you want to change/remove? The Command window? The Status window? And how do you want to change it?
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Well, see the large chunk of empty menu on the right? I think its just wasting space.
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Do you want to remove it?
Do you want to make it smaller and show the player face? Smaller vertically? Horizontally? Both?
Something else? -
Basically, I want to make it so that it only covers the char face, as in, smaller vertically. And maybe put the entire menu on the bottom of the screen instead of the top. I think it would look better that way. Sorry if its too much at a time ^^'
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Something like that?
SpoilerCode:class Window_MenuStatus def window_height Graphics.height/4 endendclass Scene_Menu < Scene_MenuBase alias :mrts_mrq_sm_create_command_window :create_command_window def create_status_window @status_window = Window_MenuStatus.new(@command_window.width, 0) @status_window.x = (Graphics.width/2) - (@status_window.width/2) @status_window.y = (Graphics.height/2) - (@status_window.height/2) @status_window.y -= @command_window.height/2 @command_window.y += @status_window.height/2 end def create_command_window @command_window = MrTS_RQM_Window_MenuCommand.new(0, 0) @command_window.set_handler(:item, method(:command_item)) @command_window.set_handler(:game_end, method(:command_game_end)) @command_window.set_handler(:cancel, method(:return_scene)) @command_window.x = (Graphics.width/2) - (@command_window.width/2) @command_window.y = (Graphics.height/2) - (@command_window.height/2) endend#==============================================================================# ** Window_MenuCommand#------------------------------------------------------------------------------# This command window appears on the menu screen.#==============================================================================class MrTS_RQM_Window_MenuCommand < Window_HorzCommand #-------------------------------------------------------------------------- # * Get Window Width #-------------------------------------------------------------------------- def window_width return 160*2 end def visible_line_number 1 end def col_max return 2 end def make_command_list add_main_commands add_game_end_command end #-------------------------------------------------------------------------- # * Add Main Commands to List #-------------------------------------------------------------------------- def add_main_commands add_command(Vocab::item, :item, main_commands_enabled) end #-------------------------------------------------------------------------- # * Add Formation to Command List #-------------------------------------------------------------------------- def add_formation_command add_command(Vocab::formation, :formation, formation_enabled) end #-------------------------------------------------------------------------- # * For Adding Original Commands #-------------------------------------------------------------------------- def add_original_commands end #-------------------------------------------------------------------------- # * Add Save to Command List #-------------------------------------------------------------------------- def add_save_command add_command(Vocab::save, :save, save_enabled) end #-------------------------------------------------------------------------- # * Add Exit Game to Command List #-------------------------------------------------------------------------- def add_game_end_command add_command(Vocab::game_end, :game_end) end #-------------------------------------------------------------------------- # * Get Activation State of Main Commands #-------------------------------------------------------------------------- def main_commands_enabled $game_party.exists end #-------------------------------------------------------------------------- # * Get Activation State of Formation #-------------------------------------------------------------------------- def formation_enabled $game_party.members.size >= 2 && !$game_system.formation_disabled end #-------------------------------------------------------------------------- # * Get Activation State of Save #-------------------------------------------------------------------------- def save_enabled !$game_system.save_disabled end #-------------------------------------------------------------------------- # * Processing When OK Button Is Pressed #-------------------------------------------------------------------------- def process_ok @@last_command_symbol = current_symbol super end #-------------------------------------------------------------------------- # * Restore Previous Selection Position #-------------------------------------------------------------------------- def select_last select_symbol(@@last_command_symbol) endend -
Wow
Should I just copy that to the script page? or add a new one? -
Put it below the Yanfly's Menu system
Spoiler
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Yes, thank you!
Btw is it possible to make the party window not appear when selecting an item to use? (going to menu, items, selecting an item and then it "asks" which party member should use that item). It would help a ton if it was directly usable.
EDIT: http://prntscr.com/3yc3yh this is what I mean. I wanted to use an item without this popping out. -
Bump