I created a new item, and I found a bottle icon for it. I wanted to put it on the map so the player could pick it up. I created a new event, and I looked under the event image, but I can't find the bottle icon I used. It only shows up in items... I decided to put a chest on the ground instead. I marked the event as an item, selected the bottle item, and just used an image of a chest. The chest shows while I'm drawing the map, but it vanishes as soon as I start the game.
Can't Create Item
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That's becuase the bottle is in the icon list, you cannot select icons to be an events image , if you want it to be the events image you need to import it into the characters folder. Im not sure about the chest, did you accidentally set it to transparent somewhere?
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Did you create your own chest, or use the Chest quick event?
If you created your own, I'm guessing you've either set a condition on the page that has the chest (which means it won't be visible unless that condition is true), or that you've given the event 2 pages, one without a graphic, and the one without a graphic has no conditions and a higher page number than the one with the graphic.
If you can't figure it out, can you post screenshots of your event page here? If you have more than one page on your event, post each one so we can see the whole thing. -
I created an event and made it an item, and I selected the image from the list. But I really don't want a chest image, I wanted the bottle image, so I am going to try to figure out how to import it into the correct folder. The chest is there on the map, but when I start the game it goes away.Did you create your own chest, or use the Chest quick event?
If you created your own, I'm guessing you've either set a condition on the page that has the chest (which means it won't be visible unless that condition is true), or that you've given the event 2 pages, one without a graphic, and the one without a graphic has no conditions and a higher page number than the one with the graphic.
If you can't figure it out, can you post screenshots of your event page here? If you have more than one page on your event, post each one so we can see the whole thing.
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I personally always thought Lufia 2 handled this the best where the item icon is shown above the players head when they obtain it in a bit of a fancier manner than other games may, like ALttP.
Though is this a Chest event? If it's not a Chest event, that sort of simplicity without actual event instructions likely is the issue here. -
The chest is not there because you've set a condition. If the condition is not met, the page is not active, and the chest won't be visible.
To put the bottle there, you need to create an img/characters file that is 576x384 (do it in Paint.NET or GIMP so you get a transparent background). Add a grid that's 48x48 so you can see where to place things. Now also open up your img/system/iconset.png file.
Copy the bottle icon from that, and paste it into the new characters file that you just created. Move it around so it's sitting properly in one of the cells. Save the file into your img/characters folder, giving it a name that starts with !
Now you can use it as the sprite on your event. Make sure you check the Direction Fix box on your event.
Your event commands will have Change Items, followed by Control Self Switches A = ON. Then create a second page on your event, and the ONLY thing you do with that is set the condition to Self Switch A.
If you try all that and it doesn't work, show us screenshots of both event pages. -
uncheck the item condition, it is mean the event will start if you have "Pepsi Perfect" not giving a "Pepsi Perfect".I created an event and made it an item, and I selected the image from the list. But I really don't want a chest image, I wanted the bottle image, so I am going to try to figure out how to import it into the correct folder. The chest is there on the map, but when I start the game it goes away.
If you want the chest give "Pepsi Perfect" go to Event > Tab 1 > Change Items... > Increase (decrease to remove) -
oh yeah, I didn't think about that missing bit.
You could also use a Quick Event (right click on an empty grid square, choose Quick Events, choose Chest). -
if you need a "bottle" image there are several in the bottom of the list when you double click the image part of the event, tileset a and b, they have bottles in there i believe. red blue and clear ones.
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I don't have tileset a. I only have c and it doesn't have any bottles.if you need a "bottle" image there are several in the bottom of the list when you double click the image part of the event, tileset a and b, they have bottles in there i believe. red blue and clear ones.
As for the rest of the replies... I am going to work on the suggestions today, and see if I can get things working. Thanks. -