Cannot remove spell with event

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Started by Werebearguy 5 posts View original ↗
  1. My game is heavily focused on magic, and learning at intervals rather than at levels. There's nothing gained on leveling up except for stat boosts in this regard, and players can learn new skills at any time, should they be far enough into the storyline. Part of the start of the story is the player using uncontrolled magic, and learning to hone the ability. The player goes to a class on basic magic control, learns two new debuff abilities, and has better control over his main ability. In the end, it's adding three skills and removing one.

    Unfortunately, the removal of the main skill does not work. This is how I have it set up:

    Change Skills: [Player], - [skill1]

    Change Skills: [Player], + [New Skill 1]

    Change Skills: [Player], + [New Skill 2]

    Change Skills: [Player], + [updatedSkill1]

    The first line doesn't happen though. It works when I try to remove [New Skill 1], [New Skill 2], and [updatedSkill1], but not [skill1]. The player starts with [skill1] from the moment the game begins, so could that be the problem?

    Scripts I'm using right now:

    - Jeneeus Guruman "Change Actor Graphic on Equip"

    -- http://www.rpgmakervxace.net/topic/5191-change-actor-graphics-on-equip/

    - "Yanfly Ace Message System", "Ace Equip System", and "Slippery Tiles"

    -- http://yanflychannel.wordpress.com/

    - "Battle Symphony" by Yami, Yanfly, Nessiah, and EvilEagles

    -- http://symphonyan.org/battle-symphony-introduction/

    There are no error messages, no crashes, nothing; it just doesn't remove the skill. How can I force it to remove this skill during an event? Do I need another script just for this one instance?
  2. Can you put a wait 5 frames between the removal and update?
  3. Just tried that, and unfortunately I still retain [skill1].
  4. Ah, I figured out my problem.

    My actors had the spell on the right side, under Features. This is what I meant when I said that they started with the spell. When I took that out, and added the skill at a later point through a story event prior to gameplay, it worked when I tried to remove it.

    I thought the "Features" box was for starting skills and such. I see now that was not the right choice.
  5. No, the features are the boni and options that will always be on the actor - to remove features, you would need a dynamic feature script as the default engine cannot remove anything that is part of the features.


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