So here goes!
Garry’s Mod for those that are not aware, is a sandbox game for the Source engine (used by Valve to create Team Fortress 2 and Half-Life, among other things) that can be used from everything to creating screenshots and movies to create elaborate contraptions and map that can be uploaded to a workshop so that anyone can download and use them. It is a very similar system to the rpgmaker workshop in practice although Garry’s mod is centered around it to a much larger degree. Recently I have begun ever so tentatively experiment with content creation for the workshop in order to further my knowledge of the Source engine and the programming language LUA.
I have so far made a couple of rather simple maps and a couple of mechanical dupes but I want to create something more unique. But what to do? Garry’s Mod has achievements, although the majority of them are jokes such as destroying/creating specific things an absurd number of things. This got me thinking however, if it would be plausible to create an achievement map to get those achievement easily but still in a completely legit way? Achievement maps, for those that do not know, is custom maps created to facilitate getting harder achievements in various games without downright cheating. Garry’s Mod does not actually give you anything for completing all the achievements, so this is purely for fun!
I thought that this would be a fun challenge and set out to work! I set out to create a map for this achievement (since only 2.2% of the playerbase has it):

To make it as simple as possible for the user I decided to use the premade sandbox map that comes with Garry’s Mod to create a so called premade “scene” that can be loaded by the user over and over. The achievement is about destroying 5000 things with the destroyer tool, and them most obvious hassle will be spawning all the objects. If you spawn to many at once, the game may even crash! After experimenting a bit with the upper capabilities of Garry’s Mod I settled on a map with 200 skull objects. These objects are welded into the ground so that they do not move, saving a bit un computing power. If the player removes all of the skulls with the remover tool they only have to load in the scene a total of twenty-five times in order to get the achievement!
That is still a bit more than I would have liked but still better than manually having to spawn 5000 props by yourself in small bursts. I reset my achievement progress to test it and it works wonders! I also had a friend and subscriber to the scene test it out as well. So that is what I have been working on. I hope this little insight into the development progress was interesting even if you personally may not play the game. If anybody else have any workshop items to show off they are more than welcome to do so! In the meantime, if you have a steam account, I would greatly appreciate if you visited my workshop and gave it a thumbs up to help it spread! We’ll see if I upload anything else!
https://steamcommunity.com/sharedfiles/filedetails/?id=1271844317