MV - (canceled)

● ARCHIVED · READ-ONLY
Started by orlando 13 posts View original ↗
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  2. I like the look of this game - reminds me of a DOS adventure game, or an Ultima title. And definitely appreciate that it's using a taller and more rectangular look, rather than VXA's usual short squares.
  3. Hey how are you Nice game by the way. I like old school rpgs to

    like the old D&D and Dark Stone and stuff. is there a link for this

    game and you can find me on RMN.net
  4. This looks beautiful, but please, please, change the default font. I think the current font makes it look kind of cheap and doesn't fit with the presentation. Maybe a more oldschool pixelated font would fit better with your artstyle?
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  6. Interesting! I'm looking forward to your game!
  7. Whoa. This looks really neat! I love the little audio bone you threw at us! Just reading what I read makes me want to investigate more into what the sisters might be hiding...

    Great job. More! More!!
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  10. Some notes on new style -

    Spoiler
    I think one of the issues with the new style is that as the art becomes more detailed, the composition of the world around it has to follow suit. Structures like the shack can look perfectly in-style with a simplistic pixel art approach formed around consistent blockiness, but as you get more detailed, the tile-based restrictions reach an "uncanny valley," in that shacks, buildings, and nature aren't simply blocks like RM wants you to believe. It makes it feel as if the art style no longer plays to the engine's strengths.

    The effect seems similar to HD Texture packs for games like Minecraft, or older 3d PC games.

    life-hd-1.jpg

    TL;DR: adding detail can be dangerous depending on conditions, and might not always benefit you in the long run
  11. Looks good. Original artwork is always a good thing in my book.
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