Hello everyone!
I'm finally back to making my game project, (Artificial Princess) so without further ado:
I'm wondering that how could I create an In-game map in VX Ace, use it as part of GUI or as an item in the inventory.
I'd like to find both scripting and non-scripting versions how to do this, (if there could be a way) so I know which would be the best for the purpose.
And furthermore, I need to make map markers for quests and locations.
If you can help me to find ways to do this, it would help my project a lot!
Thank you already in advance! :)
Can you help me to find a way to create an In-game map in VX Ace
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There are scripts.But I don't know any Non-Script way to do that.Actually there is,but I forgot it...
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If by an in-game map you mean a mini-map, and you want a non-script option, see this: http://forums.rpgmakerweb.com/index.php?/topic/6679-creating-a-mini-map-without-using-scripts/
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I found the best minimap i've seen so far.But it's for RMXP...It's Squall's Minimap.You can show to whole map by pressing Ctrl.It's colourful and....Awesome.It also shows all points of interest :Events,Chests....
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I'm doing this, but since I'm not done yet, I can't walk you through it.
It's extremely complex though, well the mini map aspect is anyway.
I'm having 2 different map systems in the game, a mini map system, and a key item map system(that when opened, with have all the places you have unlocked marked.
The second map is pretty easy to pull off, It's just a lot of work(take a SS of your zoomed out map, properly resize it to fit screen in a art program, use show pic on a diff(unused map) map, change char sprite into a pointer icon, and then It's just a matter of touch events, a lot of them).
I know for a fact, there's no script for mini maps(probally because such a script, would need to be custom made for each game), however I also know it can be done, just by pure eventing, someone has done it already.
To ksjp: the creator of the mini map gave me a good idea how to do it, and gave me a lot of tips(that are mentioned in that thread as well), but I didn't know someone posted the exact procedure, thanks. That will make things easier.
The one thing I couldn't figured out, is what variable calculations would allow the pointer to move on the minimap, in relation to the char moving on the real map, so thanks a lot for posting that. -
Thanks for quick responses :D
Hmm... I could test that ksjp17 mentioned, although I yet have to figure out the locator markings (for quests and locations). and also I found a script that seems to be close to the one I was thinking, (Napoleon's Minimap) I'll give them a try, if it works this can the case can be closed, but if any problems occur I'll let you know and we can try to find the solutions for them.
And of course if you do know other methods or scripts I could try, let me know about them :)
But thanks y'all so far :p
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There's also KGC Minimap.I use that one a LOT.