I'll link a couple of screenshots below to show what I am doing using the Mog TimeSystem to change trees-trim-flowers-etc between seasons but it uses a lot of events. Cutting down on those events by changing out a whole map would be fantastic.
I was wondering, since one of Moghunters plugins (Mog_TimeSystem.js) uses a specific time to call a parallax event that causes the sun-ray effect in the morning, might it be possible to change out an entire base (floor-beneath the player) parallax map using a plugin to simulate season changes?
I'll link a couple of screenshots below to show what I am doing using the Mog TimeSystem to change trees-trim-flowers-etc between seasons but it uses a lot of events. Cutting down on those events by changing out a whole map would be fantastic.

I'll link a couple of screenshots below to show what I am doing using the Mog TimeSystem to change trees-trim-flowers-etc between seasons but it uses a lot of events. Cutting down on those events by changing out a whole map would be fantastic.