Can you change parallax maps with a plugin? [MV]

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Started by Snarkyfork 5 posts View original ↗
  1. I was wondering, since one of Moghunters plugins (Mog_TimeSystem.js) uses a specific time to call a parallax event that causes the sun-ray effect in the morning, might it be possible to change out an entire base (floor-beneath the player) parallax map using a plugin to simulate season changes?

    I'll link a couple of screenshots below to show what I am doing using the Mog TimeSystem to change trees-trim-flowers-etc between seasons but it uses a lot of events. Cutting down on those events by changing out a whole map would be fantastic. Untitled-1.jpg

    Untitled-2.jpg
  2. Unless your plugin changes how parallax maps work (parallax image background, invisible walls to control where the player moves), you can just use a regular old event command:
    upload_2018-8-17_19-33-28.png
  3. Ah, so basically... Paint different maps for each season and export them using the Orange Mapshot plugin then leave the RPG Maker map blank with just those parts of the map that are above the player, I think. That makes sense, thanks.
  4. @Snarkyfork

    If you are using parallax mapping, yes. If youre using tilesets theres also a command to change tilesets mid-game named "Change Tileset" (on the other guys screenie, its 2 commands above Change Parallax)

    Paint different maps for each season and export them using the Orange Mapshot plugin

    If you are making the maps completely in the editor (which seems to be the case lookin at the sample map and the quoted comment) then there might be no need to export them and turn them into parallax. The change tileset command should be able to do it (if both tilesets are setup correctly) unless you have some changes that arent simply changing tilesets (like moving a tree from one place to another). Looking at your sample map, the Change Tileset command should be able to do the trick for the most part.
  5. Alright, cool. Yeah, I know my way around PS so setting up tile sets is easy. Ultimately I want to learn the method with which I can make the best looking maps, I assume that is parallax mapping to one degree or another. I like the idea of basically making the floor layout of a map then exporting it, adding what I want in PS and creating the different layers then importing it back into RPG Maker. Then I can just keep PS files of all my maps and tweak them there.

    Thanks for both of your explanations, btw. I'm still learning what is and isn't possible.