
While I don't mind darkened area, I don't want the player fumble around in the dark looking for items and clues. As I recall, older RPGs usually have a screen tinting that change the color of the background but leave the player and event sprites in the default colors, like these examples:


The default solution would be to manually edit tiles into different colors, however, this solution cannot provide a smooth transition like you usually do normal tinting, especially if you have a day/night system or when you have so many levels of color and brightness you want to tint into. Is there anyway to replicate these effects?
Thank you in advance.