Can I make a land vehicle WITHOUT scripting?

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Started by Sausage_Boi 10 posts View original ↗
  1. Why am I using lite?

    Spoiler
    I ordered VXAce box copy but shipped to wrong address.
    Hi, i have been scouring the internet for any info, but coming up short, so: 

    Is it possible to make a custom vehicle that moves on land WITHOUT busting into the scripting? I am, for reasons already discussed limited to ace lite, and unable to use scripts, though I think script call is perfectly possible. Any help would be appreciated! thanks.
  2. Yeah, just replace the image of whatever vehicle you're using (like, the horse and carriage in the database).
  3. Yes, you can, though you'd have to have extra events to overcome the things that would normally require a script.


    Use an event that has the vehicle graphic. When the player interacts with it, use Change Graphic to change ALL the player sprites to the vehicle - that way if they change formation while in the vehicle, the sprite won't change back. Alternatively, you could use Disable Menu when you get on a vehicle. You might want to increase the player's speed (though if they dash it might reset the speed to the default - you'd have to test that).


    Then you'd have to have another event to interact with to get off the vehicle. Say if your vehicle is a horse, you could use a hitching post. Or if a car, you could use a garage or a parking spot.


    Finally use switches or variables to keep track of where the vehicle was left when you got off, and though you'd have vehicle events on ALL of the places where a vehicle could possibly be, only one of those (at most) would be active at a time, based on those switches/events. Of course, when the player is in the vehicle, NONE of them would be visible/active.


    If you need more info, just say so.
  4. Hey Hotfire, I replaced the horse with a vehicle, but it will NOT move over the grass. I even edited the sprite sheet so the horse is now a vehicle, and I have tried using the system to change the boat or ship to my vehicle, and the airship, but the airship flies and the boat/ship will not move along grass or any other surface.

    And holy cow, thanks for the suggestion, Shaz. I thought about something like that, but I only have until tomorrow sometime to finish for the crazy face contest.
  5. You can't do that with the vehicles. Two are boats and one is an airship, and they go on VERY specific tiles. You can change the sprites if you want, but they will still only go on the same tiles - shallow water for the boat, shallow & deep water for the ship, and over anything for the airship.


    If you want to do it without scripts, then you HAVE to do it using events, and then the passage settings will mimic the normal passage settings when you're walking.


    Also, I was under the impression that you can't even do a script call with Lite.
  6. Depending on what you want, this is entirely possible though it's a really poor workaround. Use something to edit the tilesets and change the water or sea to land(and vice versa). Using this "land water" allows you to give the appearance of using the vehicle on land. Not sure if this is what you want though.
  7. No, bad idea.


    There are only a very few types of water. And each vehicle only goes on some of them, not all of them.


    To do this, you would need to be able to fit all the tiles from A2 into the A1 tiles if you used them.


    And even if you could manage that, you then wouldn't be able to WALK over tiles that appeared to be land and perfectly walkable.
  8. Just make an event that changes actor graphic to the vehicle sprite and optionally in/decrease movement speed.
  9. Shaz said:
    No, bad idea.

    There are only a very few types of water. And each vehicle only goes on some of them, not all of them.

    To do this, you would need to be able to fit all the tiles from A2 into the A1 tiles if you used them.

    And even if you could manage that, you then wouldn't be able to WALK over tiles that appeared to be land and perfectly walkable.
    It really depends on what the OP needs. That's the easiest way I can see doing it.(Back when I was working on a rpg, I'd used the method and it worked well enough)
  10. So, my problem was i was trying to get it done by the end of today for the "Super Awesome Face Contest (http://forums.rpgmakerweb.com/index.php?/topic/32970-super-awesome-face-contest/page-6#entry324031) I tried editing the tile sets so A2 would go into A1, and a bunch of other jazz. None worked, so I am going to revert back to stupid "Change Actor Graphic" to control my mecha...

    I didn't really intend to get out of the vehicle, so walking on the grass would not have been an issue. I just needed it to travel on the grass. BTW, how would you make the horse & carriage operate, if they only go on water, and airship flies?

    This can be shutdown. I think I found what I needed. Thank you ALL for your suggestions. Much appreciated.