Camera Control Plugin by Tyruswoo

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Started by Tyruswoo 51 posts Page 3 of 3 View original ↗
  1. Wow! I did't expect that you would reply me!
    Now I understand, CamSet or CamFollow is not sufficient enough to slowdown the cam.
    Thank you for your prompt reply!
    Speaking of the bug, which I do not consider a real one, when I turned both your plugin and YEP_FloorDamage, the game breaksdown and
    the Error Message Window keeps poping up, showing YEP_FloorDamage cannot be loaded. However, once turned one of them, the game
    recovered.
    Thank you again for your answer! I am quite new to RMMV, so please excuse my dumb questions.:kaoblush:
  2. Hi! I was wondering if there's a way to enable smooth scrolling to your target? It just immediately snaps the camera to that target and it's quite irritating.
  3. SOOOO, i'm having a problem where the camera is just pitch black, and fading-in doesnt help. i dont understand?

    and I've seem to run into an issue. With this plugin installed and running, my player character can't move. It seems to be a problem between this plugin and mjshi's Turn In Place. Do you have any idea why that'd be?

    Edit:
    This seems to be on mjshi's end, i've taken the problem over to them. though i feel like its still relevant for anyone who might also have the issue.
  4. raymi100 said:
    Hi! I was wondering if there's a way to enable smooth scrolling to your target? It just immediately snaps the camera to that target and it's quite irritating.
    I don't have a quick fix for smooth scrolling to the target. However, you could make the camera follow an invisible event, and have the event move (at any desired speed) toward the player or target event. Once the camera event is at the target player/event, then you can have the camera switch to the target.
  5. KitteyWolf said:
    SOOOO, i'm having a problem where the camera is just pitch black, and fading-in doesnt help. i dont understand?

    and I've seem to run into an issue. With this plugin installed and running, my player character can't move. It seems to be a problem between this plugin and mjshi's Turn In Place. Do you have any idea why that'd be?

    Edit:
    This seems to be on mjshi's end, i've taken the problem over to them. though i feel like its still relevant for anyone who might also have the issue.
    Thanks for your Edit, to let me know how this issue is going. This plugin affects the camera, so it isn't immediately clear how a Turn In Place plugin would conflict.
  6. @Tyruswoo
    I'm not sure actually, but it seems like if you mess around with the placement of the two plugins you can get it to work! Turn in Place needs to be placed under for some reason.

    [full disclosure I actually am using a different camera and turn in place plugins- changed them over because i had plugins by someone else already, and it was easier to use their stuff then try to figure out what was going on between this one and TiP]
  7. hi
    can I ask some Idea
    to use this plugin for kee camera stop moving in y axis at some point
    my map is like some side scrolling game
    and I want camera to stop before player reach the zone that show the black screen
    thank you
  8. pasunna said:
    hi
    can I ask some Idea
    to use this plugin for kee camera stop moving in y axis at some point
    my map is like some side scrolling game
    and I want camera to stop before player reach the zone that show the black screen
    thank you

    I believe you are asking for a way to make the camera's x coordinate always match the player's x coordinate, and the camera's y coordinate always match whatever y coordinate you set. If so, here are a few possible solutions:
    1. The easiest way to make the camera not move further on the y axis is to decrease the size of the map to exclude the black section of the map. Instead, split your map into multiple maps.
    2. However, I imagine that you want to be able to have pits into which the player can fall, and sky above the camera into which the player can jump. If this is the case, then there are a few possibilities. One way is to use my plugin to make the camera follow an event (you could name the event the "camera", and let it be an invisible event with Through On). Then, set the event's move route to always chase the player. Then also, use Yanfly's Region Restrictions plugin ( http://yanfly.moe/2015/10/20/yep-18-region-restrictions/ ) to make the event always stay within a certain space. This is a straightforward way to control the limits of the camera.
    3. For my TYR_CameraControl.js plugin to natively handle such camera behavior, the plugin would need additional code. If you'd like to donate on my Patreon page, that would help me justify finding time to add this. My Patreon page is here: https://www.patreon.com/Tyruswoo
    I hope that helps!
  9. thank you I already try that method a few day
    but that had many lag on camera man move
    and event if I say side scroll it seem like a top down action game more

    so I end up just draw more tile and map size to fill those black screen
    I do like the yanfly suggestion on indie dev trap


    just move on don't focus on too much high in one attemp

    thank you for your time
  10. This plugin is no longer available on this forum, but if you want access to it, contact me via my social links on my website.
  11. Closing this.