Calling a Gold Window on top of a custom menu

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Started by GrishordGames 6 posts View original ↗
  1. So I've recently picked up an old project of mine (like around a year ago old) and I'm trying to finish it out, one of the issues I'm running into is with my custom menu; I had some help getting it setup, and the menu works great, but I'm not sure how to get the gold to display on the menu like it does on the default menu. My menu is a long system of events, not a script. Is there a way I can inject a small script at the very top of the start of the events to have it display current gold and then wipe it off like the rest of the menu at the end? I've been searching around for a bit now for an easy way to do this but everything I've found either adds a lot of complication or doesn't make any noticeable change (I'm assuming that the counter is behind my custom menu?)

    This is what my menu looks like, it doesn't necessary have to fit right in there, I can move around the axis if I can get some help getting it to show.

    the custom menu is done through a series of picture calls if that matters.

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  2. Is this an evented menu, or a scripted menu? We can't tell you what to do if we can't see what you've done already. Please provide your events or your script.
  3. It's evented, and to post the entire thing would be... cumbersome at best. I can if it'll help though.

    Edit: Give me like 5-10 minutes to get the screenshots in order

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  4. Part 2 (sorry for double post but they wouldn't all fit in 1)

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  5. Anything?
  6. You'd need to find a script that shows a variable window on the screen, there's several of them out there. And then simply make the window transparent, add your own picture to it, and set the variable to the player's gold. That's it.