Hello,
is it possible to call an items On Use Effect with a script?
Call On use Effects with a script
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*Push*
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Don't double-post unless at least three days have passed, per forum rules.
I'd like to answer your question but it is very unclear what you are actually asking for. Are you asking for a script call that runs an item's "on use effects" (like a Potion's on use effect would be healing HP) without actually choosing or using that item? -
Oh sorry ^^,
yes I want to activate an Items On Use Effect(s) with an Event/Common Event. -
Sure. I'm looking through the script editor and the most promising methods are evaluate_item and evaluate_item_with_target in Game_Action. But as of now I have no idea how to rig some of the local variables (such as "subject" and "item_target_candidates") that these methods are using. I didn't think this would be so tricky! I'll keep trying things out and let you know if I find a solution, but hopefully someone more expert than myself can take a try at this.
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Have you found a solution?