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or call instead of push.SceneManager.push(Scene_Skill)But this way, when you close the Skill menu, it goes back to the map, and don't to the Main Menu, and that is what I want. I tried calling
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to make it open it like a sub-menu, but it doesn't work (I GUESS it can't open a second menu just after opening the first one because of the interpreter issue).SceneManager.push(Scene_Skill)
SceneManager.push(Scene_Menu)I'm new to MV and JS, I tried to work around with push and call (as I understand, the push was supposed to work differently from call or goto exactly in allowing submenus to be open) and to search for plugins that could solve my problem, but although it seems to be a simple issue, I didn't find an answer in forum nor a plugin that solved it (found this but was not able to make it work the way I need it). I appreciate any help, either a plugin that solves this issue or an explanation on how to correctly use SceneManager scrips to do exactly what I need. Thanks in advance![/CODE]