As far as it seems to be, animations are played in MV before their result is calculated. This can mean that an animation that heavily implies that the target is hit can play, when the action actually misses. Any ideas how to have the result information available before the animation plays? That way, I would be able to modify the animation depending on what the result will be. It should be compatible with Battle Engine Core, which gives me another idea: is it possible to do something like this with action sequences?
Calculating result before animation
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